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OmniNavBench dataset (annotations + train videos)

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  1. .gitattributes +60 -0
  2. README.md +3 -0
  3. annotations/test/concise/car/17DRP5sb8fy/final_episode_1.json +117 -0
  4. annotations/test/concise/car/17DRP5sb8fy/final_episode_3.json +119 -0
  5. annotations/test/concise/car/1LXtFkjw3qL/final_episode_1.json +117 -0
  6. annotations/test/concise/car/1pXnuDYAj8r/final_episode_1.json +104 -0
  7. annotations/test/concise/car/1pXnuDYAj8r/final_episode_2.json +1441 -0
  8. annotations/test/concise/car/1pXnuDYAj8r/final_episode_3.json +104 -0
  9. annotations/test/concise/car/29hnd4uzFmX/final_episode_1.json +117 -0
  10. annotations/test/concise/car/2azQ1b91cZZ/final_episode_1.json +119 -0
  11. annotations/test/concise/car/2n8kARJN3HM/final_episode_1.json +935 -0
  12. annotations/test/concise/car/2n8kARJN3HM/final_episode_2.json +855 -0
  13. annotations/test/concise/car/5q7pvUzZiYa/final_episode_1.json +1056 -0
  14. annotations/test/concise/car/5q7pvUzZiYa/final_episode_3.json +1782 -0
  15. annotations/test/concise/car/759xd9YjKW5/final_episode_1.json +117 -0
  16. annotations/test/concise/car/7y3sRwLe3Va/final_episode_1.json +117 -0
  17. annotations/test/concise/car/7y3sRwLe3Va/final_episode_2.json +925 -0
  18. annotations/test/concise/car/8194nk5LbLH/final_episode_1.json +119 -0
  19. annotations/test/concise/car/82sE5b5pLXE/final_episode_1.json +119 -0
  20. annotations/test/concise/car/8WUmhLawc2A/final_episode_1.json +117 -0
  21. annotations/test/concise/car/8WUmhLawc2A/final_episode_3.json +119 -0
  22. annotations/test/concise/car/B6ByNegPMKs/final_episode_1.json +123 -0
  23. annotations/test/concise/car/E9uDoFAP3SH/final_episode_1.json +121 -0
  24. annotations/test/concise/car/E9uDoFAP3SH/final_episode_3.json +121 -0
  25. annotations/test/concise/car/EDJbREhghzL/final_episode_1.json +117 -0
  26. annotations/test/concise/car/EU6Fwq7SyZv/final_episode_1.json +117 -0
  27. annotations/test/concise/car/EU6Fwq7SyZv/final_episode_3.json +119 -0
  28. annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEA8_usd/final_episode_1.json +99 -0
  29. annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEA8_usd/final_episode_2.json +99 -0
  30. annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEA8_usd/final_episode_3.json +99 -0
  31. annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEI8_usd/final_episode_1.json +110 -0
  32. annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEI8_usd/final_episode_2.json +110 -0
  33. annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAI8_usd/final_episode_1.json +99 -0
  34. annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAI8_usd/final_episode_2.json +99 -0
  35. annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAQ8_usd/final_episode_1.json +99 -0
  36. annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAQ8_usd/final_episode_2.json +99 -0
  37. annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAQ8_usd/final_episode_3.json +99 -0
  38. annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAY8_usd/final_episode_1.json +110 -0
  39. annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAY8_usd/final_episode_2.json +110 -0
  40. annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAY8_usd/final_episode_3.json +110 -0
  41. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAA8_usd/final_episode_1.json +110 -0
  42. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAA8_usd/final_episode_2.json +110 -0
  43. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAA8_usd/final_episode_3.json +110 -0
  44. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAI8_usd/final_episode_1.json +110 -0
  45. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAI8_usd/final_episode_2.json +110 -0
  46. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAI8_usd/final_episode_3.json +110 -0
  47. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAADI8_usd/final_episode_5.json +0 -0
  48. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAADQ8_usd/final_episode_5.json +161 -0
  49. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAADY8_usd/final_episode_1.json +1702 -0
  50. annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAADY8_usd/final_episode_3.json +59 -0
.gitattributes ADDED
@@ -0,0 +1,60 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ *.7z filter=lfs diff=lfs merge=lfs -text
2
+ *.arrow filter=lfs diff=lfs merge=lfs -text
3
+ *.avro filter=lfs diff=lfs merge=lfs -text
4
+ *.bin filter=lfs diff=lfs merge=lfs -text
5
+ *.bz2 filter=lfs diff=lfs merge=lfs -text
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+ *.ckpt filter=lfs diff=lfs merge=lfs -text
7
+ *.ftz filter=lfs diff=lfs merge=lfs -text
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+ *.gz filter=lfs diff=lfs merge=lfs -text
9
+ *.h5 filter=lfs diff=lfs merge=lfs -text
10
+ *.joblib filter=lfs diff=lfs merge=lfs -text
11
+ *.lfs.* filter=lfs diff=lfs merge=lfs -text
12
+ *.lz4 filter=lfs diff=lfs merge=lfs -text
13
+ *.mds filter=lfs diff=lfs merge=lfs -text
14
+ *.mlmodel filter=lfs diff=lfs merge=lfs -text
15
+ *.model filter=lfs diff=lfs merge=lfs -text
16
+ *.msgpack filter=lfs diff=lfs merge=lfs -text
17
+ *.npy filter=lfs diff=lfs merge=lfs -text
18
+ *.npz filter=lfs diff=lfs merge=lfs -text
19
+ *.onnx filter=lfs diff=lfs merge=lfs -text
20
+ *.ot filter=lfs diff=lfs merge=lfs -text
21
+ *.parquet filter=lfs diff=lfs merge=lfs -text
22
+ *.pb filter=lfs diff=lfs merge=lfs -text
23
+ *.pickle filter=lfs diff=lfs merge=lfs -text
24
+ *.pkl filter=lfs diff=lfs merge=lfs -text
25
+ *.pt filter=lfs diff=lfs merge=lfs -text
26
+ *.pth filter=lfs diff=lfs merge=lfs -text
27
+ *.rar filter=lfs diff=lfs merge=lfs -text
28
+ *.safetensors filter=lfs diff=lfs merge=lfs -text
29
+ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
30
+ *.tar.* filter=lfs diff=lfs merge=lfs -text
31
+ *.tar filter=lfs diff=lfs merge=lfs -text
32
+ *.tflite filter=lfs diff=lfs merge=lfs -text
33
+ *.tgz filter=lfs diff=lfs merge=lfs -text
34
+ *.wasm filter=lfs diff=lfs merge=lfs -text
35
+ *.xz filter=lfs diff=lfs merge=lfs -text
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+ *.zip filter=lfs diff=lfs merge=lfs -text
37
+ *.zst filter=lfs diff=lfs merge=lfs -text
38
+ *tfevents* filter=lfs diff=lfs merge=lfs -text
39
+ # Audio files - uncompressed
40
+ *.pcm filter=lfs diff=lfs merge=lfs -text
41
+ *.sam filter=lfs diff=lfs merge=lfs -text
42
+ *.raw filter=lfs diff=lfs merge=lfs -text
43
+ # Audio files - compressed
44
+ *.aac filter=lfs diff=lfs merge=lfs -text
45
+ *.flac filter=lfs diff=lfs merge=lfs -text
46
+ *.mp3 filter=lfs diff=lfs merge=lfs -text
47
+ *.ogg filter=lfs diff=lfs merge=lfs -text
48
+ *.wav filter=lfs diff=lfs merge=lfs -text
49
+ # Image files - uncompressed
50
+ *.bmp filter=lfs diff=lfs merge=lfs -text
51
+ *.gif filter=lfs diff=lfs merge=lfs -text
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+ *.png filter=lfs diff=lfs merge=lfs -text
53
+ *.tiff filter=lfs diff=lfs merge=lfs -text
54
+ # Image files - compressed
55
+ *.jpg filter=lfs diff=lfs merge=lfs -text
56
+ *.jpeg filter=lfs diff=lfs merge=lfs -text
57
+ *.webp filter=lfs diff=lfs merge=lfs -text
58
+ # Video files - compressed
59
+ *.mp4 filter=lfs diff=lfs merge=lfs -text
60
+ *.webm filter=lfs diff=lfs merge=lfs -text
README.md ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ ---
2
+ license: apache-2.0
3
+ ---
annotations/test/concise/car/17DRP5sb8fy/final_episode_1.json ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_11",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/17DRP5sb8fy/17DRP5sb8fy.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -5.55,
53
+ 1.4,
54
+ 0.0
55
+ ],
56
+ "orientation_deg": -90.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo -8.46 1.17 0.00 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo -8.79 -0.17 0.00 _"
69
+ ]
70
+ }
71
+ ]
72
+ },
73
+ "robots": {
74
+ "category": "MP3D",
75
+ "entries": [
76
+ {
77
+ "type": "carter_v1",
78
+ "label": "keyboard_carter",
79
+ "spawn_path": "/carter_v1",
80
+ "usd_path": "robots/Carter/carter_v1.usd",
81
+ "initial_pose": {
82
+ "position": [
83
+ -3.79,
84
+ 1.3,
85
+ 0.24
86
+ ],
87
+ "orientation_deg": 180.0
88
+ },
89
+ "control": {
90
+ "mode": "keyboard_diff_drive",
91
+ "params": {
92
+ "base_velocity": 0.6,
93
+ "base_turn_rate": 1.2
94
+ }
95
+ }
96
+ }
97
+ ]
98
+ },
99
+ "task": {
100
+ "navigation": {
101
+ "instruction": "Follow the man ahead until he stops. Find the chair ahead and stop near it."
102
+ }
103
+ }
104
+ }
105
+ ],
106
+ "preprocessing": {
107
+ "wait_interpolated": true,
108
+ "min_wait_s": 2.0,
109
+ "yaw_skip_deg": 20.0,
110
+ "wait_time_interval": 0.5,
111
+ "original_waypoints": 115,
112
+ "wait_segments": 2,
113
+ "movement_segments": 112,
114
+ "interpolated_waypoints": 46,
115
+ "processed_waypoints": 159
116
+ }
117
+ }
annotations/test/concise/car/17DRP5sb8fy/final_episode_3.json ADDED
@@ -0,0 +1,119 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_11",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/17DRP5sb8fy/17DRP5sb8fy.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -2.59,
53
+ 1.45,
54
+ 0.0
55
+ ],
56
+ "orientation_deg": -90.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo -5.06426 1.45827 0.0 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo -8.40954 1.19822 0.0 _",
69
+ "Character Idle 1.0",
70
+ "Character GoTo -9.6175 0.01422 0.0 _"
71
+ ]
72
+ }
73
+ ]
74
+ },
75
+ "robots": {
76
+ "category": "MP3D",
77
+ "entries": [
78
+ {
79
+ "type": "carter_v1",
80
+ "label": "keyboard_carter",
81
+ "spawn_path": "/carter_v1",
82
+ "usd_path": "robots/Carter/carter_v1.usd",
83
+ "initial_pose": {
84
+ "position": [
85
+ -1.41,
86
+ 1.44,
87
+ 0.24
88
+ ],
89
+ "orientation_deg": 180.0
90
+ },
91
+ "control": {
92
+ "mode": "keyboard_diff_drive",
93
+ "params": {
94
+ "base_velocity": 0.6,
95
+ "base_turn_rate": 1.2
96
+ }
97
+ }
98
+ }
99
+ ]
100
+ },
101
+ "task": {
102
+ "navigation": {
103
+ "instruction": "Wait for the man ahead to start walking. Follow him until he stops next to the blue_chair. Turn around and walk back. Walk back about five meters. Stop next to a blue_sofa_chair."
104
+ }
105
+ }
106
+ }
107
+ ],
108
+ "preprocessing": {
109
+ "wait_interpolated": true,
110
+ "min_wait_s": 2.0,
111
+ "yaw_skip_deg": 20.0,
112
+ "wait_time_interval": 0.5,
113
+ "original_waypoints": 255,
114
+ "wait_segments": 1,
115
+ "movement_segments": 253,
116
+ "interpolated_waypoints": 4,
117
+ "processed_waypoints": 258
118
+ }
119
+ }
annotations/test/concise/car/1LXtFkjw3qL/final_episode_1.json ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_01",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/1LXtFkjw3qL/1LXtFkjw3qL.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ 3.23,
53
+ -4.32,
54
+ 0.0
55
+ ],
56
+ "orientation_deg": 0.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo 2.98 -7.11 0.0 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo 1.0 -7.61 0.0 _"
69
+ ]
70
+ }
71
+ ]
72
+ },
73
+ "robots": {
74
+ "category": "MP3D",
75
+ "entries": [
76
+ {
77
+ "type": "carter_v1",
78
+ "label": "keyboard_carter",
79
+ "spawn_path": "/carter_v1",
80
+ "usd_path": "robots/Carter/carter_v1.usd",
81
+ "initial_pose": {
82
+ "position": [
83
+ 3.13,
84
+ -3.77,
85
+ 0.24
86
+ ],
87
+ "orientation_deg": -90.0
88
+ },
89
+ "control": {
90
+ "mode": "keyboard_diff_drive",
91
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+ "xyz": [
859
+ -8.957221984863281,
860
+ -7.638545513153076,
861
+ -0.01000024750828743
862
+ ],
863
+ "distance_xy": 0.052119865402738656,
864
+ "distance_total_xy": 4.086577736578658,
865
+ "time_s": 8.732394366197184
866
+ },
867
+ {
868
+ "frame": 632,
869
+ "xyz": [
870
+ -8.960602760314941,
871
+ -7.690287113189697,
872
+ -0.01000024750828743
873
+ ],
874
+ "distance_xy": 0.0518519316612623,
875
+ "distance_total_xy": 4.13842966823992,
876
+ "time_s": 8.901408450704226
877
+ }
878
+ ]
879
+ }
880
+ },
881
+ "robots": {
882
+ "category": "MP3D",
883
+ "entries": [
884
+ {
885
+ "type": "carter_v1",
886
+ "label": "keyboard_carter",
887
+ "spawn_path": "/carter_v1",
888
+ "usd_path": "robots/Carter/carter_v1.usd",
889
+ "initial_pose": {
890
+ "position": [
891
+ -7.54,
892
+ -10.14,
893
+ 0.21
894
+ ],
895
+ "orientation_deg": 90.0
896
+ },
897
+ "control": {
898
+ "mode": "keyboard_diff_drive",
899
+ "params": {
900
+ "base_velocity": 0.6,
901
+ "base_turn_rate": 1.2
902
+ }
903
+ }
904
+ }
905
+ ]
906
+ },
907
+ "task": {
908
+ "navigation": {
909
+ "instruction": "Go straight, detour around the person ahead. Turn left at the corner, continue straight to the refrigerator."
910
+ }
911
+ }
912
+ }
913
+ ],
914
+ "preprocessing": {
915
+ "wait_interpolated": true,
916
+ "min_wait_s": 2.0,
917
+ "yaw_skip_deg": 20.0,
918
+ "wait_time_interval": 0.5,
919
+ "original_waypoints": 262,
920
+ "wait_segments": 0,
921
+ "movement_segments": 261,
922
+ "interpolated_waypoints": 0,
923
+ "processed_waypoints": 262
924
+ }
925
+ }
annotations/test/concise/car/8194nk5LbLH/final_episode_1.json ADDED
@@ -0,0 +1,119 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_15",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/8194nk5LbLH/8194nk5LbLH.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -2.99,
53
+ 2.67,
54
+ 0.0
55
+ ],
56
+ "orientation_deg": 90.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo 2.28 1.67 0.0 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo 2.14 -1.97 0.0 _",
69
+ "Character Idle 1.0",
70
+ "Character GoTo 2.82 -1.70 0.0 _"
71
+ ]
72
+ }
73
+ ]
74
+ },
75
+ "robots": {
76
+ "category": "MP3D",
77
+ "entries": [
78
+ {
79
+ "type": "carter_v1",
80
+ "label": "keyboard_carter",
81
+ "spawn_path": "/carter_v1",
82
+ "usd_path": "robots/Carter/carter_v1.usd",
83
+ "initial_pose": {
84
+ "position": [
85
+ -5.42,
86
+ 2.92,
87
+ 0.24
88
+ ],
89
+ "orientation_deg": 0.0
90
+ },
91
+ "control": {
92
+ "mode": "keyboard_diff_drive",
93
+ "params": {
94
+ "base_velocity": 0.6,
95
+ "base_turn_rate": 1.2
96
+ }
97
+ }
98
+ }
99
+ ]
100
+ },
101
+ "task": {
102
+ "navigation": {
103
+ "instruction": "Follow the man ahead until he stops. Find a plant ahead and stop near it."
104
+ }
105
+ }
106
+ }
107
+ ],
108
+ "preprocessing": {
109
+ "wait_interpolated": true,
110
+ "min_wait_s": 2.0,
111
+ "yaw_skip_deg": 20.0,
112
+ "wait_time_interval": 0.5,
113
+ "original_waypoints": 290,
114
+ "wait_segments": 3,
115
+ "movement_segments": 286,
116
+ "interpolated_waypoints": 33,
117
+ "processed_waypoints": 320
118
+ }
119
+ }
annotations/test/concise/car/82sE5b5pLXE/final_episode_1.json ADDED
@@ -0,0 +1,119 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_13",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/82sE5b5pLXE/82sE5b5pLXE.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -9.94,
53
+ 6.49,
54
+ -0.62
55
+ ],
56
+ "orientation_deg": 45.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo -8.08 4.81 -0.62 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo -5.09 2.69 -0.62 _",
69
+ "Character Idle 1.0",
70
+ "Character GoTo 0.70 2.13 -0.62 _"
71
+ ]
72
+ }
73
+ ]
74
+ },
75
+ "robots": {
76
+ "category": "MP3D",
77
+ "entries": [
78
+ {
79
+ "type": "carter_v1",
80
+ "label": "keyboard_carter",
81
+ "spawn_path": "/carter_v1",
82
+ "usd_path": "robots/Carter/carter_v1.usd",
83
+ "initial_pose": {
84
+ "position": [
85
+ -10.91,
86
+ 7.7,
87
+ -0.34
88
+ ],
89
+ "orientation_deg": -45.0
90
+ },
91
+ "control": {
92
+ "mode": "keyboard_diff_drive",
93
+ "params": {
94
+ "base_velocity": 0.6,
95
+ "base_turn_rate": 1.2
96
+ }
97
+ }
98
+ }
99
+ ]
100
+ },
101
+ "task": {
102
+ "navigation": {
103
+ "instruction": "Follow the man ahead until he stops. Find the bed ahead and stop near it."
104
+ }
105
+ }
106
+ }
107
+ ],
108
+ "preprocessing": {
109
+ "wait_interpolated": true,
110
+ "min_wait_s": 2.0,
111
+ "yaw_skip_deg": 20.0,
112
+ "wait_time_interval": 0.5,
113
+ "original_waypoints": 230,
114
+ "wait_segments": 3,
115
+ "movement_segments": 226,
116
+ "interpolated_waypoints": 27,
117
+ "processed_waypoints": 254
118
+ }
119
+ }
annotations/test/concise/car/8WUmhLawc2A/final_episode_1.json ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_10",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/8WUmhLawc2A/8WUmhLawc2A.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -4.51,
53
+ 4.05,
54
+ 0.0
55
+ ],
56
+ "orientation_deg": 0.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo -4.58 3.32 0.00 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo -5.75 2.35 0.00 _"
69
+ ]
70
+ }
71
+ ]
72
+ },
73
+ "robots": {
74
+ "category": "MP3D",
75
+ "entries": [
76
+ {
77
+ "type": "carter_v1",
78
+ "label": "keyboard_carter",
79
+ "spawn_path": "/carter_v1",
80
+ "usd_path": "robots/Carter/carter_v1.usd",
81
+ "initial_pose": {
82
+ "position": [
83
+ -4.49,
84
+ 6.27,
85
+ 0.24
86
+ ],
87
+ "orientation_deg": -90.0
88
+ },
89
+ "control": {
90
+ "mode": "keyboard_diff_drive",
91
+ "params": {
92
+ "base_velocity": 0.6,
93
+ "base_turn_rate": 1.2
94
+ }
95
+ }
96
+ }
97
+ ]
98
+ },
99
+ "task": {
100
+ "navigation": {
101
+ "instruction": "Follow the man ahead until he stops. Find the table ahead and stop near it."
102
+ }
103
+ }
104
+ }
105
+ ],
106
+ "preprocessing": {
107
+ "wait_interpolated": true,
108
+ "min_wait_s": 2.0,
109
+ "yaw_skip_deg": 20.0,
110
+ "wait_time_interval": 0.5,
111
+ "original_waypoints": 130,
112
+ "wait_segments": 2,
113
+ "movement_segments": 127,
114
+ "interpolated_waypoints": 23,
115
+ "processed_waypoints": 151
116
+ }
117
+ }
annotations/test/concise/car/8WUmhLawc2A/final_episode_3.json ADDED
@@ -0,0 +1,119 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_10",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/8WUmhLawc2A/8WUmhLawc2A.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -4.43,
53
+ -0.36,
54
+ 0.0
55
+ ],
56
+ "orientation_deg": 180.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo -4.43 2.84 0.0 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo -6.56 3.69 0.0 _",
69
+ "Character Idle 1.0",
70
+ "Character GoTo -6.6 5.75 0.0 _"
71
+ ]
72
+ }
73
+ ]
74
+ },
75
+ "robots": {
76
+ "category": "MP3D",
77
+ "entries": [
78
+ {
79
+ "type": "carter_v1",
80
+ "label": "keyboard_carter",
81
+ "spawn_path": "/carter_v1",
82
+ "usd_path": "robots/Carter/carter_v1.usd",
83
+ "initial_pose": {
84
+ "position": [
85
+ -4.54,
86
+ -1.3,
87
+ 0.24
88
+ ],
89
+ "orientation_deg": 90.0
90
+ },
91
+ "control": {
92
+ "mode": "keyboard_diff_drive",
93
+ "params": {
94
+ "base_velocity": 0.6,
95
+ "base_turn_rate": 1.2
96
+ }
97
+ }
98
+ }
99
+ ]
100
+ },
101
+ "task": {
102
+ "navigation": {
103
+ "instruction": "Wait for the person in front to start walking. Follow him until he stops next to the table. Turn left and walk forward. for about three meters. Turn right and walk forward until you stop next to the refrigerator."
104
+ }
105
+ }
106
+ }
107
+ ],
108
+ "preprocessing": {
109
+ "wait_interpolated": true,
110
+ "min_wait_s": 2.0,
111
+ "yaw_skip_deg": 20.0,
112
+ "wait_time_interval": 0.5,
113
+ "original_waypoints": 235,
114
+ "wait_segments": 1,
115
+ "movement_segments": 233,
116
+ "interpolated_waypoints": 13,
117
+ "processed_waypoints": 247
118
+ }
119
+ }
annotations/test/concise/car/B6ByNegPMKs/final_episode_1.json ADDED
@@ -0,0 +1,123 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_20",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/B6ByNegPMKs/B6ByNegPMKs.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -0.38,
53
+ 2.3,
54
+ -0.03
55
+ ],
56
+ "orientation_deg": -90.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo -5.07 1.98 -0.03 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo -5.40 -0.88 -0.03 _",
69
+ "Character Idle 1.0",
70
+ "Character GoTo 1.75 -0.33 -0.03 _",
71
+ "Character Idle 1.0",
72
+ "Character GoTo 2.56 1.56 -0.03 _",
73
+ "Character Idle 1.0",
74
+ "Character GoTo 7.80 0.67 -0.03 _"
75
+ ]
76
+ }
77
+ ]
78
+ },
79
+ "robots": {
80
+ "category": "MP3D",
81
+ "entries": [
82
+ {
83
+ "type": "carter_v1",
84
+ "label": "keyboard_carter",
85
+ "spawn_path": "/carter_v1",
86
+ "usd_path": "robots/Carter/carter_v1.usd",
87
+ "initial_pose": {
88
+ "position": [
89
+ 2.55,
90
+ 1.57,
91
+ 0.22
92
+ ],
93
+ "orientation_deg": 180.0
94
+ },
95
+ "control": {
96
+ "mode": "keyboard_diff_drive",
97
+ "params": {
98
+ "base_velocity": 0.6,
99
+ "base_turn_rate": 1.2
100
+ }
101
+ }
102
+ }
103
+ ]
104
+ },
105
+ "task": {
106
+ "navigation": {
107
+ "instruction": "Follow the man ahead until he stops. Find a black sofa ahead and stop near it."
108
+ }
109
+ }
110
+ }
111
+ ],
112
+ "preprocessing": {
113
+ "wait_interpolated": true,
114
+ "min_wait_s": 2.0,
115
+ "yaw_skip_deg": 20.0,
116
+ "wait_time_interval": 0.5,
117
+ "original_waypoints": 520,
118
+ "wait_segments": 1,
119
+ "movement_segments": 518,
120
+ "interpolated_waypoints": 9,
121
+ "processed_waypoints": 528
122
+ }
123
+ }
annotations/test/concise/car/E9uDoFAP3SH/final_episode_1.json ADDED
@@ -0,0 +1,121 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_26",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/E9uDoFAP3SH/E9uDoFAP3SH.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -2.96,
53
+ -0.24,
54
+ 0.18
55
+ ],
56
+ "orientation_deg": 0.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo -3.22 -4.11 0.18 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo -12.01 -4.39 0.18 _",
69
+ "Character Idle 1.0",
70
+ "Character GoTo -13.12 -4.31 0.18 _",
71
+ "Character Idle 1.0",
72
+ "Character GoTo -12.96 -9.62 0.18 _"
73
+ ]
74
+ }
75
+ ]
76
+ },
77
+ "robots": {
78
+ "category": "MP3D",
79
+ "entries": [
80
+ {
81
+ "type": "carter_v1",
82
+ "label": "keyboard_carter",
83
+ "spawn_path": "/carter_v1",
84
+ "usd_path": "robots/Carter/carter_v1.usd",
85
+ "initial_pose": {
86
+ "position": [
87
+ -2.73,
88
+ 3.29,
89
+ 0.42
90
+ ],
91
+ "orientation_deg": -90.0
92
+ },
93
+ "control": {
94
+ "mode": "keyboard_diff_drive",
95
+ "params": {
96
+ "base_velocity": 0.6,
97
+ "base_turn_rate": 1.2
98
+ }
99
+ }
100
+ }
101
+ ]
102
+ },
103
+ "task": {
104
+ "navigation": {
105
+ "instruction": "Follow the man ahead until he stops. Find a bed ahead and stop near it."
106
+ }
107
+ }
108
+ }
109
+ ],
110
+ "preprocessing": {
111
+ "wait_interpolated": true,
112
+ "min_wait_s": 2.0,
113
+ "yaw_skip_deg": 20.0,
114
+ "wait_time_interval": 0.5,
115
+ "original_waypoints": 365,
116
+ "wait_segments": 2,
117
+ "movement_segments": 362,
118
+ "interpolated_waypoints": 28,
119
+ "processed_waypoints": 391
120
+ }
121
+ }
annotations/test/concise/car/E9uDoFAP3SH/final_episode_3.json ADDED
@@ -0,0 +1,121 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_26",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/E9uDoFAP3SH/E9uDoFAP3SH.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ 8.86,
53
+ -10.5,
54
+ -6.02
55
+ ],
56
+ "orientation_deg": 180.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo 8.56 -8.13 -6.02 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo 7.28 -6.79 -6.02 _",
69
+ "Character Idle 1.0",
70
+ "Character GoTo 1.67 -6.79 -6.02 _",
71
+ "Character Idle 1.0",
72
+ "Character GoTo 1.23 -3.75 -6.02 _"
73
+ ]
74
+ }
75
+ ]
76
+ },
77
+ "robots": {
78
+ "category": "MP3D",
79
+ "entries": [
80
+ {
81
+ "type": "carter_v1",
82
+ "label": "keyboard_carter",
83
+ "spawn_path": "/carter_v1",
84
+ "usd_path": "robots/Carter/carter_v1.usd",
85
+ "initial_pose": {
86
+ "position": [
87
+ 8.87,
88
+ -11.86,
89
+ -5.79
90
+ ],
91
+ "orientation_deg": 90.0
92
+ },
93
+ "control": {
94
+ "mode": "keyboard_diff_drive",
95
+ "params": {
96
+ "base_velocity": 0.6,
97
+ "base_turn_rate": 1.2
98
+ }
99
+ }
100
+ }
101
+ ]
102
+ },
103
+ "task": {
104
+ "navigation": {
105
+ "instruction": "Wait for the person ahead to start walking. Follow him to the staircase. Return to the starting point."
106
+ }
107
+ }
108
+ }
109
+ ],
110
+ "preprocessing": {
111
+ "wait_interpolated": true,
112
+ "min_wait_s": 2.0,
113
+ "yaw_skip_deg": 20.0,
114
+ "wait_time_interval": 0.5,
115
+ "original_waypoints": 485,
116
+ "wait_segments": 1,
117
+ "movement_segments": 483,
118
+ "interpolated_waypoints": 5,
119
+ "processed_waypoints": 489
120
+ }
121
+ }
annotations/test/concise/car/EDJbREhghzL/final_episode_1.json ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_27",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/EDJbREhghzL/EDJbREhghzL.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ -1.59,
53
+ -1.69,
54
+ -0.02
55
+ ],
56
+ "orientation_deg": 0.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo -1.51 -2.76 -0.02 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo 7.34 -1.96 -0.02 _"
69
+ ]
70
+ }
71
+ ]
72
+ },
73
+ "robots": {
74
+ "category": "MP3D",
75
+ "entries": [
76
+ {
77
+ "type": "carter_v1",
78
+ "label": "keyboard_carter",
79
+ "spawn_path": "/carter_v1",
80
+ "usd_path": "robots/Carter/carter_v1.usd",
81
+ "initial_pose": {
82
+ "position": [
83
+ -1.59,
84
+ -0.78,
85
+ 0.22
86
+ ],
87
+ "orientation_deg": -90.0
88
+ },
89
+ "control": {
90
+ "mode": "keyboard_diff_drive",
91
+ "params": {
92
+ "base_velocity": 0.6,
93
+ "base_turn_rate": 1.2
94
+ }
95
+ }
96
+ }
97
+ ]
98
+ },
99
+ "task": {
100
+ "navigation": {
101
+ "instruction": "Follow the man ahead until he stops. Find a light ahead and stop near it."
102
+ }
103
+ }
104
+ }
105
+ ],
106
+ "preprocessing": {
107
+ "wait_interpolated": true,
108
+ "min_wait_s": 2.0,
109
+ "yaw_skip_deg": 20.0,
110
+ "wait_time_interval": 0.5,
111
+ "original_waypoints": 190,
112
+ "wait_segments": 2,
113
+ "movement_segments": 187,
114
+ "interpolated_waypoints": 17,
115
+ "processed_waypoints": 205
116
+ }
117
+ }
annotations/test/concise/car/EU6Fwq7SyZv/final_episode_1.json ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_28",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/EU6Fwq7SyZv/EU6Fwq7SyZv.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ 7.94,
53
+ -8.53,
54
+ 0.0
55
+ ],
56
+ "orientation_deg": -90.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo 1.74 -8.13 0.00 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo 1.80 -5.93 0.00 _"
69
+ ]
70
+ }
71
+ ]
72
+ },
73
+ "robots": {
74
+ "category": "MP3D",
75
+ "entries": [
76
+ {
77
+ "type": "carter_v1",
78
+ "label": "keyboard_carter",
79
+ "spawn_path": "/carter_v1",
80
+ "usd_path": "robots/Carter/carter_v1.usd",
81
+ "initial_pose": {
82
+ "position": [
83
+ 9.35,
84
+ -8.5,
85
+ 0.24
86
+ ],
87
+ "orientation_deg": 180.0
88
+ },
89
+ "control": {
90
+ "mode": "keyboard_diff_drive",
91
+ "params": {
92
+ "base_velocity": 0.6,
93
+ "base_turn_rate": 1.2
94
+ }
95
+ }
96
+ }
97
+ ]
98
+ },
99
+ "task": {
100
+ "navigation": {
101
+ "instruction": "Follow the man ahead until he stops. Find a table ahead and stop near it."
102
+ }
103
+ }
104
+ }
105
+ ],
106
+ "preprocessing": {
107
+ "wait_interpolated": true,
108
+ "min_wait_s": 2.0,
109
+ "yaw_skip_deg": 20.0,
110
+ "wait_time_interval": 0.5,
111
+ "original_waypoints": 185,
112
+ "wait_segments": 1,
113
+ "movement_segments": 183,
114
+ "interpolated_waypoints": 13,
115
+ "processed_waypoints": 197
116
+ }
117
+ }
annotations/test/concise/car/EU6Fwq7SyZv/final_episode_3.json ADDED
@@ -0,0 +1,119 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "matterport_28",
5
+ "scene": {
6
+ "category": "MP3D",
7
+ "type": "matterport",
8
+ "use_matterport": true,
9
+ "manage_simulation": false,
10
+ "matterport": {
11
+ "usd_path": "matterport_usd/EU6Fwq7SyZv/EU6Fwq7SyZv.usd",
12
+ "obj_path": "",
13
+ "root_prim_path": "/World/terrain",
14
+ "add_ground_plane": true
15
+ },
16
+ "notes": "Replace usd_path/obj_path with the desired MP3D asset; importer handles collision & ground.",
17
+ "units_in_meters": 1
18
+ },
19
+ "navmesh": {
20
+ "bake_root_prim_path": "/World/terrain",
21
+ "include_volume_parent": "/World/NavMesh",
22
+ "z_padding": 2.0,
23
+ "agent_radius": 10.0,
24
+ "min_include_volume_size": {
25
+ "xy": 8.0,
26
+ "z": 3.0
27
+ },
28
+ "spawn_min_separation_m": 1.5,
29
+ "max_step_height": 30
30
+ },
31
+ "virtual_humans": {
32
+ "category": "MP3D",
33
+ "count": 1,
34
+ "name_sequence": [
35
+ "Character"
36
+ ],
37
+ "assets": {
38
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
39
+ },
40
+ "asset_root": {
41
+ "fallback": "",
42
+ "path": "IsaacAssets/People/Characters"
43
+ },
44
+ "spawn_policy": {
45
+ "type": "navmesh_random",
46
+ "notes": "MP3D scenes use navmesh-based sampling; ensure navmesh baking succeeds."
47
+ },
48
+ "spawn_points": [
49
+ {
50
+ "name": "Character",
51
+ "position": [
52
+ 9.08,
53
+ -8.32,
54
+ -0.02
55
+ ],
56
+ "orientation_deg": -90.0
57
+ }
58
+ ],
59
+ "normalize_on_spawn": false,
60
+ "move_routes": [
61
+ {
62
+ "name": "Character",
63
+ "commands": [
64
+ "Character LookAround 5.0",
65
+ "Character Idle 1.0",
66
+ "Character GoTo 4.97 -8.32 -0.02 _",
67
+ "Character Idle 1.0",
68
+ "Character GoTo 2.91 -6.99 -0.02 _",
69
+ "Character Idle 1.0",
70
+ "Character GoTo 0.44 -5.83 -0.02 _"
71
+ ]
72
+ }
73
+ ]
74
+ },
75
+ "robots": {
76
+ "category": "MP3D",
77
+ "entries": [
78
+ {
79
+ "type": "carter_v1",
80
+ "label": "keyboard_carter",
81
+ "spawn_path": "/carter_v1",
82
+ "usd_path": "robots/Carter/carter_v1.usd",
83
+ "initial_pose": {
84
+ "position": [
85
+ 10.08,
86
+ -8.39,
87
+ 0.24
88
+ ],
89
+ "orientation_deg": 180.0
90
+ },
91
+ "control": {
92
+ "mode": "keyboard_diff_drive",
93
+ "params": {
94
+ "base_velocity": 0.6,
95
+ "base_turn_rate": 1.2
96
+ }
97
+ }
98
+ }
99
+ ]
100
+ },
101
+ "task": {
102
+ "navigation": {
103
+ "instruction": "Wait for the person ahead to start walking. Follow him to the table. Return to the starting point."
104
+ }
105
+ }
106
+ }
107
+ ],
108
+ "preprocessing": {
109
+ "wait_interpolated": true,
110
+ "min_wait_s": 2.0,
111
+ "yaw_skip_deg": 20.0,
112
+ "wait_time_interval": 0.5,
113
+ "original_waypoints": 345,
114
+ "wait_segments": 3,
115
+ "movement_segments": 341,
116
+ "interpolated_waypoints": 23,
117
+ "processed_waypoints": 365
118
+ }
119
+ }
annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEA8_usd/final_episode_1.json ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial03",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes_collected_linkified/MV4AFHQKTKJZ2AABAAAAAEA8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ -1090,
77
+ -490.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 180.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Advance 4.1 meters, turn right, continue straight until you see a pot of green plants, approach it and stop, then answer with a number: How many brown chairs did you just pass by?"
95
+ }
96
+ }
97
+ }
98
+ ]
99
+ }
annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEA8_usd/final_episode_2.json ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial02",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes_collected_linkified/MV4AFHQKTKJZ2AABAAAAAEA8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 1.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ -1540.0,
77
+ 230.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": -90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 6.9 meters, turn left, walk straight to the wooden table on the right side directly ahead, stop, then answer yes or no: In your memory, is Shopping cart next to plant?"
95
+ }
96
+ }
97
+ }
98
+ ]
99
+ }
annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEA8_usd/final_episode_3.json ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial03",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes_collected_linkified/MV4AFHQKTKJZ2AABAAAAAEA8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 1.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ -1100.0,
77
+ -460.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 180.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 4.2 meters, turn right, go straight 1.4 meters, stop, then search for and approach the green plant on the ground you saw earlier."
95
+ }
96
+ }
97
+ }
98
+ ]
99
+ }
annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEI8_usd/final_episode_1.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial04",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV4AFHQKTKJZ2AABAAAAAEI8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 600.0,
77
+ -600.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 180.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 6.7 meters. Turn right. Continue straight until you see a trash can, approach it and stop. Answer with a number: How many blue baskets did you just pass by? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 207,
105
+ "wait_segments": 0,
106
+ "movement_segments": 206,
107
+ "interpolated_waypoints": 0,
108
+ "processed_waypoints": 207
109
+ }
110
+ }
annotations/test/concise/car/MV4AFHQKTKJZ2AABAAAAAEI8_usd/final_episode_2.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial03",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV4AFHQKTKJZ2AABAAAAAEI8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ -90.0,
77
+ -670.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 4.1 meters. Turn right. Continue straight until you see a trash can, approach it, and stop. Answer yes or no: In your memory, is blue basket next to trash can? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 155,
105
+ "wait_segments": 0,
106
+ "movement_segments": 154,
107
+ "interpolated_waypoints": 0,
108
+ "processed_waypoints": 155
109
+ }
110
+ }
annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAI8_usd/final_episode_1.json ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial06",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes_collected_linkified/MV5M25QKTKJZ2AABAAAAAAI8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 1.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 200.0,
77
+ -900.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 0.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Move forward 1.5 meters, turn left, walk straight until you see a round table, approach it and stop. Answer with a number: How many green chairs did you pass by? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ]
99
+ }
annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAI8_usd/final_episode_2.json ADDED
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1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial05",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes_collected_linkified/MV5M25QKTKJZ2AABAAAAAAI8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 1.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 370.0,
77
+ -350.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": -90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 5.2 meters, turn right, approach a bar stool in view, stop. Answer yes or no: In your memory, is trash can next to sofa? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ]
99
+ }
annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAQ8_usd/final_episode_1.json ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial07",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes_collected_linkified/MV5M25QKTKJZ2AABAAAAAAQ8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 1.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 460.0,
77
+ -720.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 180.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Advance 5 meters, turn right. Walk straight to the two chairs at the end, turn right, continue straight until a pair of bar stools, approach and stop. Answer with a number: How many carpets did you pass by? Bypass humans while moving"
95
+ }
96
+ }
97
+ }
98
+ ]
99
+ }
annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAQ8_usd/final_episode_2.json ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial06",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes_collected_linkified/MV5M25QKTKJZ2AABAAAAAAQ8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 1.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 200.0,
77
+ 0.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": -90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 5 meters, turn left, approach a potted plant in view, stop. Answer yes or no: In your memory, is carpet next to office chair? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ]
99
+ }
annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAQ8_usd/final_episode_3.json ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial07",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes_collected_linkified/MV5M25QKTKJZ2AABAAAAAAQ8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 1.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 0.0,
77
+ -630.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 0.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 1.9 meters, turn left, go straight 6.3 meters, stop. Search for and approach the potted plant seen earlier. Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ]
99
+ }
annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAY8_usd/final_episode_1.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial08",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV5M25QKTKJZ2AABAAAAAAY8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 130.0,
77
+ -440.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 0.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 1.8 meters. Turn left. Continue straight until you see a water dispenser, approach it and stop. Answer with a number: How many trash cans did you just pass by? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 125,
105
+ "wait_segments": 0,
106
+ "movement_segments": 124,
107
+ "interpolated_waypoints": 0,
108
+ "processed_waypoints": 125
109
+ }
110
+ }
annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAY8_usd/final_episode_2.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial08",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV5M25QKTKJZ2AABAAAAAAY8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 80.0,
77
+ -180.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": -90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 2.8 meters, turn left and go straight 3.1 meters. Turn right, approach a Hospital bed in view, stop. Answer yes or no: In your memory, is sofa next to wheelchair? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 145,
105
+ "wait_segments": 0,
106
+ "movement_segments": 144,
107
+ "interpolated_waypoints": 0,
108
+ "processed_waypoints": 145
109
+ }
110
+ }
annotations/test/concise/car/MV5M25QKTKJZ2AABAAAAAAY8_usd/final_episode_3.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial08",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV5M25QKTKJZ2AABAAAAAAY8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 400.0,
77
+ -610.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 1.8 meters, turn left, go straight 2.5 meters and stop. Search for and approach White trash can you saw earlier. Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 170,
105
+ "wait_segments": 1,
106
+ "movement_segments": 168,
107
+ "interpolated_waypoints": 16,
108
+ "processed_waypoints": 185
109
+ }
110
+ }
annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAA8_usd/final_episode_1.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial10",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV7J6NIKTKJZ2AABAAAAAAA8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ -280.0,
77
+ -310.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 0.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 2.7 meters. Turn right and approach a Silver trash can in your field of view. Turn around, go straight, and approach a chair within your sight. Answer with a number: How many green plants did you just pass by? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 125,
105
+ "wait_segments": 0,
106
+ "movement_segments": 124,
107
+ "interpolated_waypoints": 0,
108
+ "processed_waypoints": 125
109
+ }
110
+ }
annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAA8_usd/final_episode_2.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial10",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV7J6NIKTKJZ2AABAAAAAAA8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 30.0,
77
+ -180.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": -90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 1.5 meters. Turn right. Walk straight and approach a White office chair directly ahead of you, stop. Answer yes or no: In your memory, is plant next to table? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 90,
105
+ "wait_segments": 1,
106
+ "movement_segments": 88,
107
+ "interpolated_waypoints": 10,
108
+ "processed_waypoints": 99
109
+ }
110
+ }
annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAA8_usd/final_episode_3.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial10",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV7J6NIKTKJZ2AABAAAAAAA8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ -270.0,
77
+ -290.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 0.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 2.8 meters, turn left, go straight 1.7 meters, stop. Search for and approach Plant. Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 100,
105
+ "wait_segments": 0,
106
+ "movement_segments": 99,
107
+ "interpolated_waypoints": 0,
108
+ "processed_waypoints": 100
109
+ }
110
+ }
annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAI8_usd/final_episode_1.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial11",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV7J6NIKTKJZ2AABAAAAAAI8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 340.0,
77
+ -100.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": -90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Advance 3.7 meters. Turn right and approach a blue trash can on your left within your field of view, stop. Answer with a number: How many office chairs did you just pass by? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 80,
105
+ "wait_segments": 0,
106
+ "movement_segments": 79,
107
+ "interpolated_waypoints": 0,
108
+ "processed_waypoints": 80
109
+ }
110
+ }
annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAI8_usd/final_episode_2.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial11",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV7J6NIKTKJZ2AABAAAAAAI8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ -20.0,
77
+ -500.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": 0.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Go straight 4.4 meters. Turn left and approach Printer, stop. Answer yes or no: In your memory, is blue trash can next to black office chair? Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 115,
105
+ "wait_segments": 0,
106
+ "movement_segments": 114,
107
+ "interpolated_waypoints": 0,
108
+ "processed_waypoints": 115
109
+ }
110
+ }
annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAAAI8_usd/final_episode_3.json ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_commercial11",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/commercial_scenes/scenes/MV7J6NIKTKJZ2AABAAAAAAI8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 0,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "original_male_adult_medical_01/male_adult_medical_01.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -220.0,
48
+ -820.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": -90.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0"
61
+ ]
62
+ }
63
+ ]
64
+ },
65
+ "robots": {
66
+ "category": "GRScenes",
67
+ "entries": [
68
+ {
69
+ "type": "carter_v1",
70
+ "label": "keyboard_carter",
71
+ "spawn_path": "/carter_v1",
72
+ "usd_path": "robots/Carter/carter_v1.usd",
73
+ "scale": 1,
74
+ "initial_pose": {
75
+ "position": [
76
+ 380.0,
77
+ -100.0,
78
+ 24.0
79
+ ],
80
+ "orientation_deg": -90.0
81
+ },
82
+ "control": {
83
+ "mode": "keyboard_diff_drive",
84
+ "params": {
85
+ "base_velocity": 0.6,
86
+ "base_turn_rate": 1.2
87
+ }
88
+ }
89
+ }
90
+ ]
91
+ },
92
+ "task": {
93
+ "navigation": {
94
+ "instruction": "Advance 3.9 meters, turn right, proceed 3.6 meters, stop. Search for and approach Printer. Bypass humans while moving."
95
+ }
96
+ }
97
+ }
98
+ ],
99
+ "preprocessing": {
100
+ "wait_interpolated": true,
101
+ "min_wait_s": 2.0,
102
+ "yaw_skip_deg": 20.0,
103
+ "wait_time_interval": 0.5,
104
+ "original_waypoints": 220,
105
+ "wait_segments": 1,
106
+ "movement_segments": 218,
107
+ "interpolated_waypoints": 5,
108
+ "processed_waypoints": 224
109
+ }
110
+ }
annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAADI8_usd/final_episode_5.json ADDED
The diff for this file is too large to render. See raw diff
 
annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAADQ8_usd/final_episode_5.json ADDED
@@ -0,0 +1,161 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scenarios": [
3
+ {
4
+ "id": "grscene_home03",
5
+ "scene": {
6
+ "category": "GRScenes",
7
+ "type": "usd_stage",
8
+ "usd_path": "GRScenes/home_scenes/scenes/MV7J6NIKTKJZ2AABAAAAADQ8_usd/start_result_navigation.usd",
9
+ "root_prim_path": "/World",
10
+ "navmesh_root_prim_path": "/World",
11
+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
12
+ "units_in_meters": 0.01
13
+ },
14
+ "navmesh": {
15
+ "bake_root_prim_path": "Meshes/Base/ground",
16
+ "include_volume_parent": "/World/NavMesh",
17
+ "z_padding": 2.0,
18
+ "agent_radius": 10.0,
19
+ "min_include_volume_size": {
20
+ "xy": 10.0,
21
+ "z": 3.0
22
+ },
23
+ "spawn_min_separation_m": 2.0,
24
+ "max_step_height": 30
25
+ },
26
+ "virtual_humans": {
27
+ "category": "GRScenes",
28
+ "count": 1,
29
+ "name_sequence": [
30
+ "Character"
31
+ ],
32
+ "assets": {
33
+ "Character": "male_adult_construction_03/male_adult_construction_03.usd"
34
+ },
35
+ "asset_root": {
36
+ "fallback": "",
37
+ "path": "IsaacAssets/People/Characters"
38
+ },
39
+ "spawn_policy": {
40
+ "type": "navmesh_random",
41
+ "notes": "Delegates to CharacterRandomizer.get_random_position using full navmesh coverage."
42
+ },
43
+ "spawn_points": [
44
+ {
45
+ "name": "Character",
46
+ "position": [
47
+ -40.0,
48
+ 245.0,
49
+ 0.0
50
+ ],
51
+ "orientation_deg": 0.0
52
+ }
53
+ ],
54
+ "normalize_on_spawn": true,
55
+ "move_routes": [
56
+ {
57
+ "name": "Character",
58
+ "commands": [
59
+ "Character LookAround 5.0",
60
+ "Character Idle 1.0",
61
+ "Character GoTo -20.0 -85.0 0.0 _",
62
+ "Character Idle 1.0",
63
+ "Character GoTo -40.0 245.0 0.0 _",
64
+ "Character Idle 1.0",
65
+ "Character GoTo -20.0 -85.0 0.0 _",
66
+ "Character Idle 1.0",
67
+ "Character GoTo -40.0 245.0 0.0 _",
68
+ "Character Idle 1.0",
69
+ "Character GoTo -20.0 -85.0 0.0 _",
70
+ "Character Idle 1.0",
71
+ "Character GoTo -40.0 245.0 0.0 _",
72
+ "Character Idle 1.0",
73
+ "Character GoTo -20.0 -85.0 0.0 _",
74
+ "Character Idle 1.0",
75
+ "Character GoTo -40.0 245.0 0.0 _",
76
+ "Character Idle 1.0",
77
+ "Character GoTo -20.0 -85.0 0.0 _",
78
+ "Character Idle 1.0",
79
+ "Character GoTo -40.0 245.0 0.0 _",
80
+ "Character Idle 1.0",
81
+ "Character GoTo -20.0 -85.0 0.0 _",
82
+ "Character Idle 1.0",
83
+ "Character GoTo -40.0 245.0 0.0 _",
84
+ "Character Idle 1.0",
85
+ "Character GoTo -20.0 -85.0 0.0 _",
86
+ "Character Idle 1.0",
87
+ "Character GoTo -40.0 245.0 0.0 _",
88
+ "Character Idle 1.0",
89
+ "Character GoTo -20.0 -85.0 0.0 _",
90
+ "Character Idle 1.0",
91
+ "Character GoTo -40.0 245.0 0.0 _",
92
+ "Character Idle 1.0",
93
+ "Character GoTo -20.0 -85.0 0.0 _",
94
+ "Character Idle 1.0",
95
+ "Character GoTo -40.0 245.0 0.0 _",
96
+ "Character Idle 1.0",
97
+ "Character GoTo -20.0 -85.0 0.0 _",
98
+ "Character Idle 1.0",
99
+ "Character GoTo -40.0 245.0 0.0 _",
100
+ "Character Idle 1.0",
101
+ "Character GoTo -20.0 -85.0 0.0 _",
102
+ "Character Idle 1.0",
103
+ "Character GoTo -40.0 245.0 0.0 _",
104
+ "Character Idle 1.0",
105
+ "Character GoTo -20.0 -85.0 0.0 _",
106
+ "Character Idle 1.0",
107
+ "Character GoTo -40.0 245.0 0.0 _",
108
+ "Character Idle 1.0",
109
+ "Character GoTo -20.0 -85.0 0.0 _",
110
+ "Character Idle 1.0",
111
+ "Character GoTo -40.0 245.0 0.0 _",
112
+ "Character Idle 1.0"
113
+ ]
114
+ }
115
+ ]
116
+ },
117
+ "robots": {
118
+ "category": "GRScenes",
119
+ "entries": [
120
+ {
121
+ "type": "carter_v1",
122
+ "label": "keyboard_carter",
123
+ "spawn_path": "/carter_v1",
124
+ "usd_path": "robots/Carter/carter_v1.usd",
125
+ "initial_pose": {
126
+ "position": [
127
+ 230.0,
128
+ -80.0,
129
+ 24.0
130
+ ],
131
+ "orientation_deg": 180.0
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+ "task": {
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+ "navigation": {
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annotations/test/concise/car/MV7J6NIKTKJZ2AABAAAAADY8_usd/final_episode_3.json ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "scenarios": [
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+ "id": "grscene_home04",
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+ "root_prim_path": "/World",
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+ "navmesh_root_prim_path": "/World",
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+ "notes": "GRScenes sample; replace usd_path with the specific scene asset.",
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+ }
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+ },
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+ "task": {
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+ "navigation": {
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+ "instruction": "Walk straight out of the bedroom, turn left. Continue straight past a spinning chair, turn right. Walk straight through the living room to the balcony, find the washing machine, then return to the spinning chair."
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+ }
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+ }
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+ }
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