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Jul 27

Music Flamingo: Scaling Music Understanding in Audio Language Models

We introduce Music Flamingo, a novel large audio-language model designed to advance music (including song) understanding in foundational audio models. While audio-language research has progressed rapidly, music remains challenging due to its dynamic, layered, and information-dense nature. Progress has been further limited by the difficulty of scaling open audio understanding models, primarily because of the scarcity of high-quality music data and annotations. As a result, prior models are restricted to producing short, high-level captions, answering only surface-level questions, and showing limited generalization across diverse musical cultures. To address these challenges, we curate MF-Skills, a large-scale dataset labeled through a multi-stage pipeline that yields rich captions and question-answer pairs covering harmony, structure, timbre, lyrics, and cultural context. We fine-tune an enhanced Audio Flamingo 3 backbone on MF-Skills and further strengthen multiple skills relevant to music understanding. To improve the model's reasoning abilities, we introduce a post-training recipe: we first cold-start with MF-Think, a novel chain-of-thought dataset grounded in music theory, followed by GRPO-based reinforcement learning with custom rewards. Music Flamingo achieves state-of-the-art results across 10+ benchmarks for music understanding and reasoning, establishing itself as a generalist and musically intelligent audio-language model. Beyond strong empirical results, Music Flamingo sets a new standard for advanced music understanding by demonstrating how models can move from surface-level recognition toward layered, human-like perception of songs. We believe this work provides both a benchmark and a foundation for the community to build the next generation of models that engage with music as meaningfully as humans do.

nvidia NVIDIA
·
Nov 13, 2025 2

Music Discovery Dialogue Generation Using Human Intent Analysis and Large Language Models

A conversational music retrieval system can help users discover music that matches their preferences through dialogue. To achieve this, a conversational music retrieval system should seamlessly engage in multi-turn conversation by 1) understanding user queries and 2) responding with natural language and retrieved music. A straightforward solution would be a data-driven approach utilizing such conversation logs. However, few datasets are available for the research and are limited in terms of volume and quality. In this paper, we present a data generation framework for rich music discovery dialogue using a large language model (LLM) and user intents, system actions, and musical attributes. This is done by i) dialogue intent analysis using grounded theory, ii) generating attribute sequences via cascading database filtering, and iii) generating utterances using large language models. By applying this framework to the Million Song dataset, we create LP-MusicDialog, a Large Language Model based Pseudo Music Dialogue dataset, containing over 288k music conversations using more than 319k music items. Our evaluation shows that the synthetic dataset is competitive with an existing, small human dialogue dataset in terms of dialogue consistency, item relevance, and naturalness. Furthermore, using the dataset, we train a conversational music retrieval model and show promising results.

  • 5 authors
·
Nov 11, 2024

Music-Driven Group Choreography

Music-driven choreography is a challenging problem with a wide variety of industrial applications. Recently, many methods have been proposed to synthesize dance motions from music for a single dancer. However, generating dance motion for a group remains an open problem. In this paper, we present rm AIOZ-GDANCE, a new large-scale dataset for music-driven group dance generation. Unlike existing datasets that only support single dance, our new dataset contains group dance videos, hence supporting the study of group choreography. We propose a semi-autonomous labeling method with humans in the loop to obtain the 3D ground truth for our dataset. The proposed dataset consists of 16.7 hours of paired music and 3D motion from in-the-wild videos, covering 7 dance styles and 16 music genres. We show that naively applying single dance generation technique to creating group dance motion may lead to unsatisfactory results, such as inconsistent movements and collisions between dancers. Based on our new dataset, we propose a new method that takes an input music sequence and a set of 3D positions of dancers to efficiently produce multiple group-coherent choreographies. We propose new evaluation metrics for measuring group dance quality and perform intensive experiments to demonstrate the effectiveness of our method. Our project facilitates future research on group dance generation and is available at: https://aioz-ai.github.io/AIOZ-GDANCE/

  • 6 authors
·
Mar 22, 2023

GETMusic: Generating Any Music Tracks with a Unified Representation and Diffusion Framework

Symbolic music generation aims to create musical notes, which can help users compose music, such as generating target instrumental tracks from scratch, or based on user-provided source tracks. Considering the diverse and flexible combination between source and target tracks, a unified model capable of generating any arbitrary tracks is of crucial necessity. Previous works fail to address this need due to inherent constraints in music representations and model architectures. To address this need, we propose a unified representation and diffusion framework named GETMusic (`GET' stands for GEnerate music Tracks), which includes a novel music representation named GETScore, and a diffusion model named GETDiff. GETScore represents notes as tokens and organizes them in a 2D structure, with tracks stacked vertically and progressing horizontally over time. During training, tracks are randomly selected as either the target or source. In the forward process, target tracks are corrupted by masking their tokens, while source tracks remain as ground truth. In the denoising process, GETDiff learns to predict the masked target tokens, conditioning on the source tracks. With separate tracks in GETScore and the non-autoregressive behavior of the model, GETMusic can explicitly control the generation of any target tracks from scratch or conditioning on source tracks. We conduct experiments on music generation involving six instrumental tracks, resulting in a total of 665 combinations. GETMusic provides high-quality results across diverse combinations and surpasses prior works proposed for some specific combinations.

  • 7 authors
·
May 18, 2023 2

Multimodal Music Recommendation System using LLMs

Music recommendation systems typically treat songs as opaque tokens, relying on collaborative interaction histories which overlooks semantic or acoustic content. Prior work has explored LLM-augmented, multimodal, and text-enhanced approaches to sequential recommendation, and while some methods partially combine semantic, acoustic, or engagement signals, none jointly model all three within a unified LLM-based sequential reasoning framework that grounds recommendations in actual song content. In this work, we propose a multimodal framework for session-based music recommendation that enriches the LastFM-1K dataset with three complementary signals: (1) audio and lyric embeddings extracted using pretrained music and text representation models, (2) LLM-generated semantic metadata using the MGPHot annotation schema, and (3) listening completion ratios. We adopt the E4SRec framework by extending it with multimodal features and different item ID encoder backbones, including SASRec, BERT4Rec, and GRU4Rec. We further extend the LLM backbone option with LLaMa-2-13B, Qwen2.5-7B-Instruct, and LLaMa-3-70B in both zero-shot and fine-tuned settings. Our experiments show that integrating content-based features improves over ID-only baselines up to 95% in terms of Recall and 79% in terms of NDCG. Moreover, our experiments show that naive multimodal fusion does not always yield additive improvements, highlighting challenges in cross-modal integration. We release a large-scale multimodal benchmark for music recommendation.

  • 9 authors
·
May 27 2

Audio Flamingo Next: Next-Generation Open Audio-Language Models for Speech, Sound, and Music

We present Audio Flamingo Next (AF-Next), the next-generation and most capable large audio-language model in the Audio Flamingo series, designed to advance understanding and reasoning over speech, environmental sounds and music. Compared to Audio Flamingo 3, AF-Next introduces: (i) a stronger foundational audio-language model that significantly improves accuracy across diverse audio understanding tasks; (ii) scalable strategies for constructing large-scale audio understanding and reasoning data beyond existing academic benchmarks; (iii) support for long and complex audio inputs up to 30 minutes; and (iv) Temporal Audio Chain-of-Thought, a new reasoning paradigm that explicitly grounds intermediate reasoning steps to timestamps in long audio, enabling fine-grained temporal alignment and improved interpretability. To enable these capabilities, we first conduct a systematic analysis of Audio Flamingo 3 to identify key gaps in audio understanding and reasoning. We then curate and scale new large-scale datasets totaling over 1 million hours to address these limitations and expand the existing AudioSkills-XL, LongAudio-XL, AF-Think and AF-Chat datasets. AF-Next is trained using a curriculum-based strategy spanning pre-training, mid-training and post-training stages. Extensive experiments across 20 audio understanding and reasoning benchmarks, including challenging long-audio tasks, show that AF-Next outperforms similarly sized open models by large margins and remains highly competitive with and sometimes surpasses, much larger open-weight and closed models. Beyond benchmark performance, AF-Next exhibits strong real-world utility and transfers well to unseen tasks, highlighting its robustness and generalization ability. In addition to all data, code and methods, we open-source 3 variants of AF-Next, including AF-Next-Instruct, AF-Next-Think and AF-Next-Captioner.

nvidia NVIDIA
·
Apr 12 2

ParamBench: A Graduate-Level Benchmark for Evaluating LLM Understanding on Indic Subjects

Large language models have been widely evaluated on tasks such as comprehension, summarization, code generation, etc. However, their performance on graduate-level, culturally grounded questions in the Indian context remains largely unexplored. Existing Indian benchmarks emphasise basic fact-orientated queries that offer limited assessment of a deeper disciplinary understanding tailored to the Indian setting. In this paper, we present ParamBench, consisting of more than 17K questions in the Hindi language, comprising questionnaires from 21 diverse subjects. These questions are primarily derived from a nationwide graduate-level entrance examination covering topics such as history, music, instruments, yoga, literature, philosophy, law, etc.~ specifically for the Indian context. Additionally, we assess the ability of LLMs to handle diverse question formats - such as list-based matching, assertion-reason pairs, and sequence ordering - alongside conventional multiple-choice questions. We evaluated the performance of more than 16 open source LLMs on this benchmark, observing that Gemma3-27B attains the highest overall accuracy of 56.4\%. Furthermore, subject-wise analysis indicates that even for the best-performing LLMs, performance remains weak on topics such as music, classical instruments, and law, underscoring persistent challenges in culturally grounded reasoning. The dataset and source code is present at https://github.com/ayushbits/ParamBench.

  • 4 authors
·
Aug 22, 2025

MOSS-Audio Technical Report

MOSS-Audio is a unified audio-language model for speech, environmental sound, and music understanding, supporting audio captioning, time-aware question answering, timestamped transcription, and audio-grounded reasoning. MOSS-Audio couples a dedicated audio encoder with a modality adapter and a large language model: the encoder produces 12.5 Hz temporal representations, the adapter projects them into the decoder space, and the decoder generates autoregressive text outputs. Two design choices are central to the system: DeepStack cross-layer feature injection, which exposes the decoder to acoustic information from multiple encoder depths, and time markers, which provide explicit temporal cues by inserting timestamp markers into the audio-token stream. At the data level, we design an event-preserving audio annotation pipeline that segments raw audio at coherent event boundaries, applies branch-specific annotation to speech, music, and general audio, and merges the results into unified captions for pretraining. The intermediate branch-specific captions are further retained to support the construction of task-oriented SFT data. The model is pretrained on large-scale audio-language data, with time-aware objectives incorporated to support temporal grounding, and then undergoes multi-stage post-training to enhance instruction following and audio-grounded reasoning. We release 4B and 8B variants in both Instruct and Thinking configurations. MOSS-Audio achieves strong performance across general audio understanding, speech captioning, ASR, and timestamped ASR, positioning it as a promising understanding foundation for future voice agents.

  • 26 authors
·
Jun 1