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Jul 23

Empowering LLMs to Understand and Generate Complex Vector Graphics

The unprecedented advancements in Large Language Models (LLMs) have profoundly impacted natural language processing but have yet to fully embrace the realm of scalable vector graphics (SVG) generation. While LLMs encode partial knowledge of SVG data from web pages during training, recent findings suggest that semantically ambiguous and tokenized representations within LLMs may result in hallucinations in vector primitive predictions. Additionally, LLM training typically lacks modeling and understanding of the rendering sequence of vector paths, which can lead to occlusion between output vector primitives. In this paper, we present LLM4SVG, an initial yet substantial step toward bridging this gap by enabling LLMs to better understand and generate vector graphics. LLM4SVG facilitates a deeper understanding of SVG components through learnable semantic tokens, which precisely encode these tokens and their corresponding properties to generate semantically aligned SVG outputs. Using a series of learnable semantic tokens, a structured dataset for instruction following is developed to support comprehension and generation across two primary tasks. Our method introduces a modular architecture to existing large language models, integrating semantic tags, vector instruction encoders, fine-tuned commands, and powerful LLMs to tightly combine geometric, appearance, and language information. To overcome the scarcity of SVG-text instruction data, we developed an automated data generation pipeline that collected our SVGX-SFT Dataset, consisting of high-quality human-designed SVGs and 580k SVG instruction following data specifically crafted for LLM training, which facilitated the adoption of the supervised fine-tuning strategy popular in LLM development.

  • 6 authors
·
Dec 15, 2024

StarVector: Generating Scalable Vector Graphics Code from Images

Scalable Vector Graphics (SVGs) have become integral in modern image rendering applications due to their infinite scalability in resolution, versatile usability, and editing capabilities. SVGs are particularly popular in the fields of web development and graphic design. Existing approaches for SVG modeling using deep learning often struggle with generating complex SVGs and are restricted to simpler ones that require extensive processing and simplification. This paper introduces StarVector, a multimodal SVG generation model that effectively integrates Code Generation Large Language Models (CodeLLMs) and vision models. Our approach utilizes a CLIP image encoder to extract visual representations from pixel-based images, which are then transformed into visual tokens via an adapter module. These visual tokens are pre-pended to the SVG token embeddings, and the sequence is modeled by the StarCoder model using next-token prediction, effectively learning to align the visual and code tokens. This enables StarVector to generate unrestricted SVGs that accurately represent pixel images. To evaluate StarVector's performance, we present SVG-Bench, a comprehensive benchmark for evaluating SVG methods across multiple datasets and relevant metrics. Within this benchmark, we introduce novel datasets including SVG-Stack, a large-scale dataset of real-world SVG examples, and use it to pre-train StarVector as a large foundation model for SVGs. Our results demonstrate significant enhancements in visual quality and complexity handling over current methods, marking a notable advancement in SVG generation technology. Code and models: https://github.com/joanrod/star-vector

  • 7 authors
·
Dec 17, 2023 2

Leveraging Large Language Models For Scalable Vector Graphics Processing: A Review

In recent years, rapid advances in computer vision have significantly improved the processing and generation of raster images. However, vector graphics, which is essential in digital design, due to its scalability and ease of editing, have been relatively understudied. Traditional vectorization techniques, which are often used in vector generation, suffer from long processing times and excessive output complexity, limiting their usability in practical applications. The advent of large language models (LLMs) has opened new possibilities for the generation, editing, and analysis of vector graphics, particularly in the SVG format, which is inherently text-based and well-suited for integration with LLMs. This paper provides a systematic review of existing LLM-based approaches for SVG processing, categorizing them into three main tasks: generation, editing, and understanding. We observe notable models such as IconShop, StrokeNUWA, and StarVector, highlighting their strengths and limitations. Furthermore, we analyze benchmark datasets designed for assessing SVG-related tasks, including SVGEditBench, VGBench, and SGP-Bench, and conduct a series of experiments to evaluate various LLMs in these domains. Our results demonstrate that for vector graphics reasoning-enhanced models outperform standard LLMs, particularly in generation and understanding tasks. Furthermore, our findings underscore the need to develop more diverse and richly annotated datasets to further improve LLM capabilities in vector graphics tasks.

  • 3 authors
·
Mar 6, 2025

UniSVG: A Unified Dataset for Vector Graphic Understanding and Generation with Multimodal Large Language Models

Unlike bitmap images, scalable vector graphics (SVG) maintain quality when scaled, frequently employed in computer vision and artistic design in the representation of SVG code. In this era of proliferating AI-powered systems, enabling AI to understand and generate SVG has become increasingly urgent. However, AI-driven SVG understanding and generation (U&G) remain significant challenges. SVG code, equivalent to a set of curves and lines controlled by floating-point parameters, demands high precision in SVG U&G. Besides, SVG generation operates under diverse conditional constraints, including textual prompts and visual references, which requires powerful multi-modal processing for condition-to-SVG transformation. Recently, the rapid growth of Multi-modal Large Language Models (MLLMs) have demonstrated capabilities to process multi-modal inputs and generate complex vector controlling parameters, suggesting the potential to address SVG U&G tasks within a unified model. To unlock MLLM's capabilities in the SVG area, we propose an SVG-centric dataset called UniSVG, comprising 525k data items, tailored for MLLM training and evaluation. To our best knowledge, it is the first comprehensive dataset designed for unified SVG generation (from textual prompts and images) and SVG understanding (color, category, usage, etc.). As expected, learning on the proposed dataset boosts open-source MLLMs' performance on various SVG U&G tasks, surpassing SOTA close-source MLLMs like GPT-4V. We release dataset, benchmark, weights, codes and experiment details on https://ryanlijinke.github.io/.

  • 8 authors
·
Aug 11, 2025

SVGFusion: Scalable Text-to-SVG Generation via Vector Space Diffusion

The generation of Scalable Vector Graphics (SVG) assets from textual data remains a significant challenge, largely due to the scarcity of high-quality vector datasets and the limitations in scalable vector representations required for modeling intricate graphic distributions. This work introduces SVGFusion, a Text-to-SVG model capable of scaling to real-world SVG data without reliance on a text-based discrete language model or prolonged SDS optimization. The essence of SVGFusion is to learn a continuous latent space for vector graphics with a popular Text-to-Image framework. Specifically, SVGFusion consists of two modules: a Vector-Pixel Fusion Variational Autoencoder (VP-VAE) and a Vector Space Diffusion Transformer (VS-DiT). VP-VAE takes both the SVGs and corresponding rasterizations as inputs and learns a continuous latent space, whereas VS-DiT learns to generate a latent code within this space based on the text prompt. Based on VP-VAE, a novel rendering sequence modeling strategy is proposed to enable the latent space to embed the knowledge of construction logics in SVGs. This empowers the model to achieve human-like design capabilities in vector graphics, while systematically preventing occlusion in complex graphic compositions. Moreover, our SVGFusion's ability can be continuously improved by leveraging the scalability of the VS-DiT by adding more VS-DiT blocks. A large-scale SVG dataset is collected to evaluate the effectiveness of our proposed method. Extensive experimentation has confirmed the superiority of our SVGFusion over existing SVG generation methods, achieving enhanced quality and generalizability, thereby establishing a novel framework for SVG content creation. Code, model, and data will be released at: https://ximinng.github.io/SVGFusionProject/{https://ximinng.github.io/SVGFusionProject/}

  • 5 authors
·
Dec 11, 2024

VFIG: Vectorizing Complex Figures in SVG with Vision-Language Models

Scalable Vector Graphics (SVG) are an essential format for technical illustration and digital design, offering precise resolution independence and flexible semantic editability. In practice, however, original vector source files are frequently lost or inaccessible, leaving only "flat" rasterized versions (e.g., PNG or JPEG) that are difficult to modify or scale. Manually reconstructing these figures is a prohibitively labor-intensive process, requiring specialized expertise to recover the original geometric intent. To bridge this gap, we propose VFIG, a family of Vision-Language Models trained for complex and high-fidelity figure-to-SVG conversion. While this task is inherently data-driven, existing datasets are typically small-scale and lack the complexity of professional diagrams. We address this by introducing VFIG-DATA, a large-scale dataset of 66K high-quality figure-SVG pairs, curated from a diverse mix of real-world paper figures and procedurally generated diagrams. Recognizing that SVGs are composed of recurring primitives and hierarchical local structures, we introduce a coarse-to-fine training curriculum that begins with supervised fine-tuning (SFT) to learn atomic primitives and transitions to reinforcement learning (RL) refinement to optimize global diagram fidelity, layout consistency, and topological edge cases. Finally, we introduce VFIG-BENCH, a comprehensive evaluation suite with novel metrics designed to measure the structural integrity of complex figures. VFIG achieves state-of-the-art performance among open-source models and performs on par with GPT-5.2, achieving a VLM-Judge score of 0.829 on VFIG-BENCH.

SVGenius: Benchmarking LLMs in SVG Understanding, Editing and Generation

Large Language Models (LLMs) and Multimodal LLMs have shown promising capabilities for SVG processing, yet existing benchmarks suffer from limited real-world coverage, lack of complexity stratification, and fragmented evaluation paradigms. We introduce SVGenius, a comprehensive benchmark comprising 2,377 queries across three progressive dimensions: understanding, editing, and generation. Built on real-world data from 24 application domains with systematic complexity stratification, SVGenius evaluates models through 8 task categories and 18 metrics. We assess 22 mainstream models spanning different scales, architectures, training paradigms, and accessibility levels. Our analysis reveals that while proprietary models significantly outperform open-source counterparts, all models exhibit systematic performance degradation with increasing complexity, indicating fundamental limitations in current approaches; however, reasoning-enhanced training proves more effective than pure scaling for overcoming these limitations, though style transfer remains the most challenging capability across all model types. SVGenius establishes the first systematic evaluation framework for SVG processing, providing crucial insights for developing more capable vector graphics models and advancing automated graphic design applications. Appendix and supplementary materials (including all data and code) are available at https://zju-real.github.io/SVGenius.

  • 13 authors
·
Jun 3, 2025 2

InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models

General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In response, we leverage the strong transfer and generalization capabilities of multimodal large language models (MLLMs) to achieve unified modeling for SVG understanding, editing, and generation. We present the InternSVG family, an integrated data-benchmark-model suite. At its core is SAgoge, the largest and most comprehensive multimodal dataset for SVG tasks, encompassing both static graphics and dynamic animations. It covers icons, long-sequence illustrations, scientific diagrams, and dynamic animations, supporting tasks of varied difficulty levels and providing deeper hierarchies with richer attributes compared to previous datasets. Based on this resource, we introduce SArena, a companion benchmark with comprehensive task definitions and standardized evaluation that aligns with the domains and difficulty spectrum covered by SAgoge. Building on these foundations, we propose InternSVG, a unified MLLM for SVG understanding, editing, and generation with SVG-specific special tokens, subword-based embedding initialization, and a two-stage training strategy that progresses from short static SVGs to long-sequence illustrations and complex animations. This unified formulation induces positive transfer and improves overall performance. Experiments on SArena and prior benchmark confirm that InternSVG achieves substantial gains and consistently outperforms leading open and proprietary counterparts.

InternSVG InternSVG
·
Oct 13, 2025 2

VectorGym: A Multitask Benchmark for SVG Code Generation, Sketching, and Editing

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also propose a multi-task reinforcement learning approach that jointly optimizes across all four tasks using rendering-based rewards. Our method, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation. VectorGym is publicly available on huggingface.co/datasets/ServiceNow/VectorGym.

  • 16 authors
·
Feb 22 1

SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation

Recently, text-guided scalable vector graphics (SVG) synthesis has demonstrated significant potential in domains such as iconography and sketching. However, SVGs generated from existing Text-to-SVG methods often lack editability and exhibit deficiencies in visual quality and diversity. In this paper, we propose a novel text-guided vector graphics synthesis method to address these limitations. To enhance the editability of output SVGs, we introduce a Hierarchical Image VEctorization (HIVE) framework that operates at the semantic object level and supervises the optimization of components within the vector object. This approach facilitates the decoupling of vector graphics into distinct objects and component levels. Our proposed HIVE algorithm, informed by image segmentation priors, not only ensures a more precise representation of vector graphics but also enables fine-grained editing capabilities within vector objects. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design. Code and demo will be released at: http://ximinng.github.io/SVGDreamerV2Project/

  • 6 authors
·
Nov 26, 2024

Hierarchical SVG Tokenization: Learning Compact Visual Programs for Scalable Vector Graphics Modeling

Recent large language models have shifted SVG generation from differentiable rendering optimization to autoregressive program synthesis. However, existing approaches still rely on generic byte-level tokenization inherited from natural language processing, which poorly reflects the geometric structure of vector graphics. Numerical coordinates are fragmented into discrete symbols, destroying spatial relationships and introducing severe token redundancy, often leading to coordinate hallucination and inefficient long-sequence generation. To address these challenges, we propose HiVG, a hierarchical SVG tokenization framework tailored for autoregressive vector graphics generation. HiVG decomposes raw SVG strings into structured atomic tokens and further compresses executable command--parameter groups into geometry-constrained segment tokens, substantially improving sequence efficiency while preserving syntactic validity. To further mitigate spatial mismatch, we introduce a Hierarchical Mean--Noise (HMN) initialization strategy that injects numerical ordering signals and semantic priors into new token embeddings. Combined with a curriculum training paradigm that progressively increases program complexity, HiVG enables more stable learning of executable SVG programs. Extensive experiments on both text-to-SVG and image-to-SVG tasks demonstrate improved generation fidelity, spatial consistency, and sequence efficiency compared with conventional tokenization schemes. Our code is publicly available at https://github.com/ximinng/HiVG

PixelWeb: The First Web GUI Dataset with Pixel-Wise Labels

Graphical User Interface (GUI) datasets are crucial for various downstream tasks. However, GUI datasets often generate annotation information through automatic labeling, which commonly results in inaccurate GUI element BBox annotations, including missing, duplicate, or meaningless BBoxes. These issues can degrade the performance of models trained on these datasets, limiting their effectiveness in real-world applications. Additionally, existing GUI datasets only provide BBox annotations visually, which restricts the development of visually related GUI downstream tasks. To address these issues, we introduce PixelWeb, a large-scale GUI dataset containing over 100,000 annotated web pages. PixelWeb is constructed using a novel automatic annotation approach that integrates visual feature extraction and Document Object Model (DOM) structure analysis through two core modules: channel derivation and layer analysis. Channel derivation ensures accurate localization of GUI elements in cases of occlusion and overlapping elements by extracting BGRA four-channel bitmap annotations. Layer analysis uses the DOM to determine the visibility and stacking order of elements, providing precise BBox annotations. Additionally, PixelWeb includes comprehensive metadata such as element images, contours, and mask annotations. Manual verification by three independent annotators confirms the high quality and accuracy of PixelWeb annotations. Experimental results on GUI element detection tasks show that PixelWeb achieves performance on the mAP95 metric that is 3-7 times better than existing datasets. We believe that PixelWeb has great potential for performance improvement in downstream tasks such as GUI generation and automated user interaction.

  • 5 authors
·
Apr 23, 2025

IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers

Scalable Vector Graphics (SVG) is a popular vector image format that offers good support for interactivity and animation. Despite its appealing characteristics, creating custom SVG content can be challenging for users due to the steep learning curve required to understand SVG grammars or get familiar with professional editing software. Recent advancements in text-to-image generation have inspired researchers to explore vector graphics synthesis using either image-based methods (i.e., text -> raster image -> vector graphics) combining text-to-image generation models with image vectorization, or language-based methods (i.e., text -> vector graphics script) through pretrained large language models. However, these methods still suffer from limitations in terms of generation quality, diversity, and flexibility. In this paper, we introduce IconShop, a text-guided vector icon synthesis method using autoregressive transformers. The key to success of our approach is to sequentialize and tokenize SVG paths (and textual descriptions as guidance) into a uniquely decodable token sequence. With that, we are able to fully exploit the sequence learning power of autoregressive transformers, while enabling both unconditional and text-conditioned icon synthesis. Through standard training to predict the next token on a large-scale vector icon dataset accompanied by textural descriptions, the proposed IconShop consistently exhibits better icon synthesis capability than existing image-based and language-based methods both quantitatively and qualitatively. Meanwhile, we observe a dramatic improvement in generation diversity, which is validated by the objective Uniqueness and Novelty measures. More importantly, we demonstrate the flexibility of IconShop with multiple novel icon synthesis tasks, including icon editing, icon interpolation, icon semantic combination, and icon design auto-suggestion.

  • 4 authors
·
Apr 27, 2023

Utility-Diversity Aware Online Batch Selection for LLM Supervised Fine-tuning

Supervised fine-tuning (SFT) is a commonly used technique to adapt large language models (LLMs) to downstream tasks. In practice, SFT on a full dataset is computationally expensive and sometimes suffers from overfitting or bias amplification. This facilitates the rise of data curation in SFT, which prioritizes the most valuable data to optimze. This work studies the online batch selection family that dynamically scores and filters samples during the training process. However, existing popular methods often (i) rely merely on the utility of data to select a subset while neglecting other crucial factors like diversity, (ii) rely on external resources such as reference models or validation sets, and (iii) incur extra training time over full-dataset training. To address these limitations, this work develops UDS (Utility-Diversity Sampling), a framework for efficient online batch selection in SFT. UDS leverages the nuclear norm of the logits matrix to capture both data utility and intra-sample diversity, while estimating inter-sample diversity through efficient low-dimensional embedding comparisons with a lightweight memory buffer of historical samples. Such a design eliminates the need for external resources and unnecessary backpropagation, securing computational efficiency. Experiments on multiple benchmarks demonstrate that UDS consistently outperforms state-of-the-art online batch selection methods under varying data budgets, and significantly reduces training time compared to full-dataset fine-tuning. Code is available at https://github.com/gfyddha/UDS.

  • 5 authors
·
Oct 19, 2025

Semantic Document Derendering: SVG Reconstruction via Vision-Language Modeling

Multimedia documents such as slide presentations and posters are designed to be interactive and easy to modify. Yet, they are often distributed in a static raster format, which limits editing and customization. Restoring their editability requires converting these raster images back into structured vector formats. However, existing geometric raster-vectorization methods, which rely on low-level primitives like curves and polygons, fall short at this task. Specifically, when applied to complex documents like slides, they fail to preserve the high-level structure, resulting in a flat collection of shapes where the semantic distinction between image and text elements is lost. To overcome this limitation, we address the problem of semantic document derendering by introducing SliDer, a novel framework that uses Vision-Language Models (VLMs) to derender slide images as compact and editable Scalable Vector Graphic (SVG) representations. SliDer detects and extracts attributes from individual image and text elements in a raster input and organizes them into a coherent SVG format. Crucially, the model iteratively refines its predictions during inference in a process analogous to human design, generating SVG code that more faithfully reconstructs the original raster upon rendering. Furthermore, we introduce Slide2SVG, a novel dataset comprising raster-SVG pairs of slide documents curated from real-world scientific presentations, to facilitate future research in this ___domain. Our results demonstrate that SliDer achieves a reconstruction LPIPS of 0.069 and is favored by human evaluators in 82.9% of cases compared to the strongest zero-shot VLM baseline.

  • 6 authors
·
Nov 17, 2025

SVGCraft: Beyond Single Object Text-to-SVG Synthesis with Comprehensive Canvas Layout

Generating VectorArt from text prompts is a challenging vision task, requiring diverse yet realistic depictions of the seen as well as unseen entities. However, existing research has been mostly limited to the generation of single objects, rather than comprehensive scenes comprising multiple elements. In response, this work introduces SVGCraft, a novel end-to-end framework for the creation of vector graphics depicting entire scenes from textual descriptions. Utilizing a pre-trained LLM for layout generation from text prompts, this framework introduces a technique for producing masked latents in specified bounding boxes for accurate object placement. It introduces a fusion mechanism for integrating attention maps and employs a diffusion U-Net for coherent composition, speeding up the drawing process. The resulting SVG is optimized using a pre-trained encoder and LPIPS loss with opacity modulation to maximize similarity. Additionally, this work explores the potential of primitive shapes in facilitating canvas completion in constrained environments. Through both qualitative and quantitative assessments, SVGCraft is demonstrated to surpass prior works in abstraction, recognizability, and detail, as evidenced by its performance metrics (CLIP-T: 0.4563, Cosine Similarity: 0.6342, Confusion: 0.66, Aesthetic: 6.7832). The code will be available at https://github.com/ayanban011/SVGCraft.

  • 5 authors
·
Mar 30, 2024

IntroSVG: Learning from Rendering Feedback for Text-to-SVG Generation via an Introspective Generator-Critic Framework

Scalable Vector Graphics (SVG) are central to digital design due to their inherent scalability and editability. Despite significant advancements in content generation enabled by Visual Language Models (VLMs), existing text-to-SVG generation methods are limited by a core challenge: the autoregressive training process does not incorporate visual perception of the final rendered image, which fundamentally constrains generation quality. To address this limitation, we propose an Introspective SVG Generation Framework (IntroSVG). At its core, the framework instantiates a unified VLM that operates in a closed loop, assuming dual roles of both generator and critic. Specifically, through Supervised Fine-Tuning (SFT), the model learns to draft SVGs and to provide feedback on their rendered outputs; moreover, we systematically convert early-stage failures into high-quality error-correction training data, thereby enhancing model robustness. Subsequently, we leverage a high-capacity teacher VLM to construct a preference dataset and further align the generator's policy through Direct Preference Optimization (DPO). During inference, the optimized generator and critic operate collaboratively in an iterative "generate-review-refine" cycle, starting from imperfect intermediate drafts to autonomously improve output quality. Experimental results demonstrate that our method achieves state-of-the-art performance across several key evaluation metrics, generating SVGs with more complex structures, stronger semantic alignment, and greater editability. These results corroborate the effectiveness of incorporating explicit visual feedback into the generation loop.

  • 7 authors
·
Mar 9

mEOL: Training-Free Instruction-Guided Multimodal Embedder for Vector Graphics and Image Retrieval

Scalable Vector Graphics (SVGs) function both as visual images and as structured code that encode rich geometric and layout information, yet most methods rasterize them and discard this symbolic organization. At the same time, recent sentence embedding methods produce strong text representations but do not naturally extend to visual or structured modalities. We propose a training-free, instruction-guided multimodal embedding framework that uses a Multimodal Large Language Model (MLLM) to map text, raster images, and SVG code into an aligned embedding space. We control the direction of embeddings through modality-specific instructions and structural SVG cues, eliminating the need for learned projection heads or contrastive training. Our method has two key components: (1) Multimodal Explicit One-word Limitation (mEOL), which instructs the MLLM to summarize any multimodal input into a single token whose hidden state serves as a compact semantic embedding. (2) A semantic SVG rewriting module that assigns meaningful identifiers and simplifies nested SVG elements through visual reasoning over the rendered image, exposing geometric and relational cues hidden in raw code. Using a repurposed VGBench, we build the first text-to-SVG retrieval benchmark and show that our training-free embeddings outperform encoder-based and training-based multimodal baselines. These results highlight prompt-level control as an effective alternative to parameter-level training for structure-aware multimodal retrieval. Project page: https://scene-the-ella.github.io/meol/

  • 4 authors
·
Apr 18

Style Customization of Text-to-Vector Generation with Image Diffusion Priors

Scalable Vector Graphics (SVGs) are highly favored by designers due to their resolution independence and well-organized layer structure. Although existing text-to-vector (T2V) generation methods can create SVGs from text prompts, they often overlook an important need in practical applications: style customization, which is vital for producing a collection of vector graphics with consistent visual appearance and coherent aesthetics. Extending existing T2V methods for style customization poses certain challenges. Optimization-based T2V models can utilize the priors of text-to-image (T2I) models for customization, but struggle with maintaining structural regularity. On the other hand, feed-forward T2V models can ensure structural regularity, yet they encounter difficulties in disentangling content and style due to limited SVG training data. To address these challenges, we propose a novel two-stage style customization pipeline for SVG generation, making use of the advantages of both feed-forward T2V models and T2I image priors. In the first stage, we train a T2V diffusion model with a path-level representation to ensure the structural regularity of SVGs while preserving diverse expressive capabilities. In the second stage, we customize the T2V diffusion model to different styles by distilling customized T2I models. By integrating these techniques, our pipeline can generate high-quality and diverse SVGs in custom styles based on text prompts in an efficient feed-forward manner. The effectiveness of our method has been validated through extensive experiments. The project page is https://customsvg.github.io.

  • 3 authors
·
May 15, 2025 3

Falcon: A Remote Sensing Vision-Language Foundation Model (Technical Report)

This paper introduces a holistic vision-language foundation model tailored for remote sensing, named Falcon. Falcon offers a unified, prompt-based paradigm that effectively executes comprehensive and complex remote sensing tasks. Falcon demonstrates powerful understanding and reasoning abilities at the image, region, and pixel levels. Specifically, given simple natural language instructions and remote sensing images, Falcon can produce impressive results in text form across 14 distinct tasks, i.e., image classification, object detection, segmentation, image captioning, and etc. To facilitate Falcon's training and empower its representation capacity to encode rich spatial and semantic information, we developed Falcon_SFT, a large-scale, multi-task, instruction-tuning dataset in the field of remote sensing. The Falcon_SFT dataset consists of approximately 78 million high-quality data samples, covering 5.6 million multi-spatial resolution and multi-view remote sensing images with diverse instructions. It features hierarchical annotations and undergoes manual sampling verification to ensure high data quality and reliability. Extensive comparative experiments are conducted, which verify that Falcon achieves remarkable performance over 67 datasets and 14 tasks, despite having only 0.7B parameters. We release the complete dataset, code, and model weights at https://github.com/TianHuiLab/Falcon, hoping to help further develop the open-source community.

  • 11 authors
·
Mar 14, 2025

TikZilla: Scaling Text-to-TikZ with High-Quality Data and Reinforcement Learning

Large language models (LLMs) are increasingly used to assist scientists across diverse workflows. A key challenge is generating high-quality figures from textual descriptions, often represented as TikZ programs that can be rendered as scientific images. Prior research has proposed a variety of datasets and modeling approaches for this task. However, existing datasets for Text-to-TikZ are too small and noisy to capture the complexity of TikZ, causing mismatches between text and rendered figures. Moreover, prior approaches rely solely on supervised fine-tuning (SFT), which does not expose the model to the rendered semantics of the figure, often resulting in errors such as looping, irrelevant content, and incorrect spatial relations. To address these issues, we construct DaTikZ-V4, a dataset more than four times larger and substantially higher in quality than DaTikZ-V3, enriched with LLM-generated figure descriptions. Using this dataset, we train TikZilla, a family of small open-source Qwen models (3B and 8B) with a two-stage pipeline of SFT followed by reinforcement learning (RL). For RL, we leverage an image encoder trained via inverse graphics to provide semantically faithful reward signals. Extensive human evaluations with over 1,000 judgments show that TikZilla improves by 1.5-2 points over its base models on a 5-point scale, surpasses GPT-4o by 0.5 points, and matches GPT-5 in the image-based evaluation, while operating at much smaller model sizes. Code, data, and models will be made available.

  • 2 authors
·
Mar 3

ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining

3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks. This calls for the 3D understanding directly in this representation space. To facilitate the research in this direction, we first build a large-scale dataset of 3DGS using the commonly used ShapeNet and ModelNet datasets. Our dataset ShapeSplat consists of 65K objects from 87 unique categories, whose labels are in accordance with the respective datasets. The creation of this dataset utilized the compute equivalent of 2 GPU years on a TITAN XP GPU. We utilize our dataset for unsupervised pretraining and supervised finetuning for classification and segmentation tasks. To this end, we introduce \textit{Gaussian-MAE}, which highlights the unique benefits of representation learning from Gaussian parameters. Through exhaustive experiments, we provide several valuable insights. In particular, we show that (1) the distribution of the optimized GS centroids significantly differs from the uniformly sampled point cloud (used for initialization) counterpart; (2) this change in distribution results in degradation in classification but improvement in segmentation tasks when using only the centroids; (3) to leverage additional Gaussian parameters, we propose Gaussian feature grouping in a normalized feature space, along with splats pooling layer, offering a tailored solution to effectively group and embed similar Gaussians, which leads to notable improvement in finetuning tasks.

  • 8 authors
·
Aug 20, 2024 2

FlowLearn: Evaluating Large Vision-Language Models on Flowchart Understanding

Flowcharts are graphical tools for representing complex concepts in concise visual representations. This paper introduces the FlowLearn dataset, a resource tailored to enhance the understanding of flowcharts. FlowLearn contains complex scientific flowcharts and simulated flowcharts. The scientific subset contains 3,858 flowcharts sourced from scientific literature and the simulated subset contains 10,000 flowcharts created using a customizable script. The dataset is enriched with annotations for visual components, OCR, Mermaid code representation, and VQA question-answer pairs. Despite the proven capabilities of Large Vision-Language Models (LVLMs) in various visual understanding tasks, their effectiveness in decoding flowcharts - a crucial element of scientific communication - has yet to be thoroughly investigated. The FlowLearn test set is crafted to assess the performance of LVLMs in flowchart comprehension. Our study thoroughly evaluates state-of-the-art LVLMs, identifying existing limitations and establishing a foundation for future enhancements in this relatively underexplored ___domain. For instance, in tasks involving simulated flowcharts, GPT-4V achieved the highest accuracy (58%) in counting the number of nodes, while Claude recorded the highest accuracy (83%) in OCR tasks. Notably, no single model excels in all tasks within the FlowLearn framework, highlighting significant opportunities for further development.

  • 5 authors
·
Jul 6, 2024

ChartNet: A Million-Scale, High-Quality Multimodal Dataset for Robust Chart Understanding

Understanding charts requires models to jointly reason over geometric visual patterns, structured numerical data, and natural language -- a capability where current vision-language models (VLMs) remain limited. We introduce ChartNet, a high-quality, million-scale multimodal dataset designed to advance chart interpretation and reasoning. ChartNet leverages a novel code-guided synthesis pipeline to generate 1.5 million diverse chart samples spanning 24 chart types and 6 plotting libraries. Each sample consists of five aligned components: plotting code, rendered chart image, data table, natural language summary, and question-answering with reasoning, providing fine-grained cross-modal alignment. To capture the full spectrum of chart comprehension, ChartNet additionally includes specialized subsets encompassing human annotated data, real-world data, safety, and grounding. Moreover, a rigorous quality-filtering pipeline ensures visual fidelity, semantic accuracy, and diversity across chart representations. Fine-tuning on ChartNet consistently improves results across benchmarks, demonstrating its utility as large-scale supervision for multimodal models. As the largest open-source dataset of its kind, ChartNet aims to support the development of foundation models with robust and generalizable capabilities for data visualization understanding. The dataset is publicly available at https://huggingface.co/datasets/ibm-granite/ChartNet

ibm-granite IBM Granite
·
Mar 27 2

Toward Real-world Text Image Forgery Localization: Structured and Interpretable Data Synthesis

Existing Text Image Forgery Localization (T-IFL) methods often suffer from poor generalization due to the limited scale of real-world datasets and the distribution gap caused by synthetic data that fails to capture the complexity of real-world tampering. To tackle this issue, we propose Fourier Series-based Tampering Synthesis (FSTS), a structured and interpretable framework for synthesizing tampered text images. FSTS first collects 16,750 real-world tampering instances from five representative tampering types, using a structured pipeline that records human-performed editing traces via multi-format logs (e.g., video, PSD, and editing logs). By analyzing these collected parameters and identifying recurring behavioral patterns at both individual and population levels, we formulate a hierarchical modeling framework. Specifically, each individual tampering parameter is represented as a compact combination of basis operation-parameter configurations, while the population-level distribution is constructed by aggregating these behaviors. Since this formulation draws inspiration from the Fourier series, it enables an interpretable approximation using basis functions and their learned weights. By sampling from this modeled distribution, FSTS synthesizes diverse and realistic training data that better reflect real-world forgery traces. Extensive experiments across four evaluation protocols demonstrate that models trained with FSTS data achieve significantly improved generalization on real-world datasets. Dataset is available at https://github.com/ZeqinYu/FSTS{Project Page}.

  • 6 authors
·
Nov 16, 2025

ChartMaster: Advancing Chart-to-Code Generation with Real-World Charts and Chart Similarity Reinforcement Learning

The chart-to-code generation task requires MLLMs to convert chart images into executable code. This task faces two main challenges: limited data diversity and the difficulty of maintaining visual consistency between generated charts and the original ones. Existing datasets mainly rely on synthetic seed data to prompt GPT models for code generation, resulting in homogeneous samples that limit model generalization to real-world chart styles. To address this, we propose ReChartPrompt, leveraging real-world, human-designed charts extracted from arXiv papers as prompts. By harnessing the rich content and diverse visual styles of arXiv charts, we construct ReChartPrompt-240K, a large-scale and highly diverse dataset that better reflects realistic chart variations. For the second challenge, although SFT improves code understanding by optimizing next-token prediction, it does not provide direct supervision on visual features. As a result, it often fails to guarantee that the generated charts visually match the original ones. To address this, we propose ChartSimRL, a GRPO-based reinforcement learning algorithm guided by a novel chart similarity reward. This reward consists of two components: attribute similarity, which measures the overlap of chart attributes like layout and color between the generated and original charts, and visual similarity, which evaluates overall visual features, including texture, using convolutional neural networks. Unlike traditional text-based rewards, our reward accounts for the multimodal nature of the chart-to-code generation task, significantly enhancing the model's ability to accurately reproduce charts. Integrating ReChartPrompt and ChartSimRL, we develop the ChartMaster model, achieving SOTA results among 7B-parameter models and rivaling GPT-4o on various chart-to-code benchmarks. All resources are available at https://github.com/WentaoTan/ChartMaster.

  • 6 authors
·
Aug 24, 2025

Chest ImaGenome Dataset for Clinical Reasoning

Despite the progress in automatic detection of radiologic findings from chest X-ray (CXR) images in recent years, a quantitative evaluation of the explainability of these models is hampered by the lack of locally labeled datasets for different findings. With the exception of a few expert-labeled small-scale datasets for specific findings, such as pneumonia and pneumothorax, most of the CXR deep learning models to date are trained on global "weak" labels extracted from text reports, or trained via a joint image and unstructured text learning strategy. Inspired by the Visual Genome effort in the computer vision community, we constructed the first Chest ImaGenome dataset with a scene graph data structure to describe 242,072 images. Local annotations are automatically produced using a joint rule-based natural language processing (NLP) and atlas-based bounding box detection pipeline. Through a radiologist constructed CXR ontology, the annotations for each CXR are connected as an anatomy-centered scene graph, useful for image-level reasoning and multimodal fusion applications. Overall, we provide: i) 1,256 combinations of relation annotations between 29 CXR anatomical locations (objects with bounding box coordinates) and their attributes, structured as a scene graph per image, ii) over 670,000 localized comparison relations (for improved, worsened, or no change) between the anatomical locations across sequential exams, as well as ii) a manually annotated gold standard scene graph dataset from 500 unique patients.

  • 12 authors
·
Jul 31, 2021

SldprtNet: A Large-Scale Multimodal Dataset for CAD Generation in Language-Driven 3D Design

We introduce SldprtNet, a large-scale dataset comprising over 242,000 industrial parts, designed for semantic-driven CAD modeling, geometric deep learning, and the training and fine-tuning of multimodal models for 3D design. The dataset provides 3D models in both .step and .sldprt formats to support diverse training and testing. To enable parametric modeling and facilitate dataset scalability, we developed supporting tools, an encoder and a decoder, which support 13 types of CAD commands and enable lossless transformation between 3D models and a structured text representation. Additionally, each sample is paired with a composite image created by merging seven rendered views from different viewpoints of the 3D model, effectively reducing input token length and accelerating inference. By combining this image with the parameterized text output from the encoder, we employ the lightweight multimodal language model Qwen2.5-VL-7B to generate a natural language description of each part's appearance and functionality. To ensure accuracy, we manually verified and aligned the generated descriptions, rendered images, and 3D models. These descriptions, along with the parameterized modeling scripts, rendered images, and 3D model files, are fully aligned to construct SldprtNet. To assess its effectiveness, we fine-tuned baseline models on a dataset subset, comparing image-plus-text inputs with text-only inputs. Results confirm the necessity and value of multimodal datasets for CAD generation. It features carefully selected real-world industrial parts, supporting tools for scalable dataset expansion, diverse modalities, and ensured diversity in model complexity and geometric features, making it a comprehensive multimodal dataset built for semantic-driven CAD modeling and cross-modal learning.

  • 4 authors
·
Mar 12

DendroMap: Visual Exploration of Large-Scale Image Datasets for Machine Learning with Treemaps

In this paper, we present DendroMap, a novel approach to interactively exploring large-scale image datasets for machine learning (ML). ML practitioners often explore image datasets by generating a grid of images or projecting high-dimensional representations of images into 2-D using dimensionality reduction techniques (e.g., t-SNE). However, neither approach effectively scales to large datasets because images are ineffectively organized and interactions are insufficiently supported. To address these challenges, we develop DendroMap by adapting Treemaps, a well-known visualization technique. DendroMap effectively organizes images by extracting hierarchical cluster structures from high-dimensional representations of images. It enables users to make sense of the overall distributions of datasets and interactively zoom into specific areas of interests at multiple levels of abstraction. Our case studies with widely-used image datasets for deep learning demonstrate that users can discover insights about datasets and trained models by examining the diversity of images, identifying underperforming subgroups, and analyzing classification errors. We conducted a user study that evaluates the effectiveness of DendroMap in grouping and searching tasks by comparing it with a gridified version of t-SNE and found that participants preferred DendroMap. DendroMap is available at https://div-lab.github.io/dendromap/.

  • 7 authors
·
May 13, 2022

Expanding Small-Scale Datasets with Guided Imagination

The power of DNNs relies heavily on the quantity and quality of training data. However, collecting and annotating data on a large scale is often expensive and time-consuming. To address this issue, we explore a new task, termed dataset expansion, aimed at expanding a ready-to-use small dataset by automatically creating new labeled samples. To this end, we present a Guided Imagination Framework (GIF) that leverages cutting-edge generative models like DALL-E2 and Stable Diffusion (SD) to "imagine" and create informative new data from the input seed data. Specifically, GIF conducts data imagination by optimizing the latent features of the seed data in the semantically meaningful space of the prior model, resulting in the creation of photo-realistic images with new content. To guide the imagination towards creating informative samples for model training, we introduce two key criteria, i.e., class-maintained information boosting and sample diversity promotion. These criteria are verified to be essential for effective dataset expansion: GIF-SD obtains 13.5% higher model accuracy on natural image datasets than unguided expansion with SD. With these essential criteria, GIF successfully expands small datasets in various scenarios, boosting model accuracy by 36.9% on average over six natural image datasets and by 13.5% on average over three medical datasets. The source code is available at https://github.com/Vanint/DatasetExpansion.

  • 5 authors
·
Nov 25, 2022

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis

We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resolution (1600 x 1600 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis, thus providing a large unified benchmark for both training and evaluation. Using 4 distinct sources of high-quality 3D meshes, the scenes of our dataset exhibit challenging variations in camera views, lighting, shape, materials, and textures. Because our dataset is too large for existing methods to process, we propose Sparse Voxel Light Field (SVLF), an efficient voxel-based light field approach for novel view synthesis that achieves comparable performance to NeRF on synthetic data, while being an order of magnitude faster to train and two orders of magnitude faster to render. SVLF achieves this speed by relying on a sparse voxel octree, careful voxel sampling (requiring only a handful of queries per ray), and reduced network structure; as well as ground truth depth maps at training time. Our dataset is generated by NViSII, a Python-based ray tracing renderer, which is designed to be simple for non-experts to use and share, flexible and powerful through its use of scripting, and able to create high-quality and physically-based rendered images. Experiments with a subset of our dataset allow us to compare standard methods like NeRF and mip-NeRF for single-scene modeling, and pixelNeRF for category-level modeling, pointing toward the need for future improvements in this area.

  • 12 authors
·
May 14, 2022

Symbolic Graphics Programming with Large Language Models

Large language models (LLMs) excel at program synthesis, yet their ability to produce symbolic graphics programs (SGPs) that render into precise visual content remains underexplored. We study symbolic graphics programming, where the goal is to generate an SGP from a natural-language description. This task also serves as a lens into how LLMs understand the visual world by prompting them to generate images rendered from SGPs. Among various SGPs, our paper sticks to scalable vector graphics (SVGs). We begin by examining the extent to which LLMs can generate SGPs. To this end, we introduce SGP-GenBench, a comprehensive benchmark covering object fidelity, scene fidelity, and compositionality (attribute binding, spatial relations, numeracy). On SGP-GenBench, we discover that frontier proprietary models substantially outperform open-source models, and performance correlates well with general coding capabilities. Motivated by this gap, we aim to improve LLMs' ability to generate SGPs. We propose a reinforcement learning (RL) with verifiable rewards approach, where a format-validity gate ensures renderable SVG, and a cross-modal reward aligns text and the rendered image via strong vision encoders (e.g., SigLIP for text-image and DINO for image-image). Applied to Qwen-2.5-7B, our method substantially improves SVG generation quality and semantics, achieving performance on par with frontier systems. We further analyze training dynamics, showing that RL induces (i) finer decomposition of objects into controllable primitives and (ii) contextual details that improve scene coherence. Our results demonstrate that symbolic graphics programming offers a precise and interpretable lens on cross-modal grounding.

  • 7 authors
·
Sep 5, 2025 7

Sakuga-42M Dataset: Scaling Up Cartoon Research

Hand-drawn cartoon animation employs sketches and flat-color segments to create the illusion of motion. While recent advancements like CLIP, SVD, and Sora show impressive results in understanding and generating natural video by scaling large models with extensive datasets, they are not as effective for cartoons. Through our empirical experiments, we argue that this ineffectiveness stems from a notable bias in hand-drawn cartoons that diverges from the distribution of natural videos. Can we harness the success of the scaling paradigm to benefit cartoon research? Unfortunately, until now, there has not been a sizable cartoon dataset available for exploration. In this research, we propose the Sakuga-42M Dataset, the first large-scale cartoon animation dataset. Sakuga-42M comprises 42 million keyframes covering various artistic styles, regions, and years, with comprehensive semantic annotations including video-text description pairs, anime tags, content taxonomies, etc. We pioneer the benefits of such a large-scale cartoon dataset on comprehension and generation tasks by finetuning contemporary foundation models like Video CLIP, Video Mamba, and SVD, achieving outstanding performance on cartoon-related tasks. Our motivation is to introduce large-scaling to cartoon research and foster generalization and robustness in future cartoon applications. Dataset, Code, and Pretrained Models will be publicly available.

  • 3 authors
·
May 12, 2024

CommonForms: A Large, Diverse Dataset for Form Field Detection

This paper introduces CommonForms, a web-scale dataset for form field detection. It casts the problem of form field detection as object detection: given an image of a page, predict the ___location and type (Text Input, Choice Button, Signature) of form fields. The dataset is constructed by filtering Common Crawl to find PDFs that have fillable elements. Starting with 8 million documents, the filtering process is used to arrive at a final dataset of roughly 55k documents that have over 450k pages. Analysis shows that the dataset contains a diverse mixture of languages and domains; one third of the pages are non-English, and among the 14 classified domains, no ___domain makes up more than 25% of the dataset. In addition, this paper presents a family of form field detectors, FFDNet-Small and FFDNet-Large, which attain a very high average precision on the CommonForms test set. Each model cost less than $500 to train. Ablation results show that high-resolution inputs are crucial for high-quality form field detection, and that the cleaning process improves data efficiency over using all PDFs that have fillable fields in Common Crawl. A qualitative analysis shows that they outperform a popular, commercially available PDF reader that can prepare forms. Unlike the most popular commercially available solutions, FFDNet can predict checkboxes in addition to text and signature fields. This is, to our knowledge, the first large scale dataset released for form field detection, as well as the first open source models. The dataset, models, and code will be released at https://github.com/jbarrow/commonforms

  • 1 authors
·
Sep 19, 2025 2

S1-Omni-Image: A Unified Model for Scientific Image Understanding, Generation, and Editing

We present S1-Omni-Image, an open-weight unified multimodal model for scientific image understanding, generation, and editing. Unlike general-purpose image generation models, scientific image tasks require not only high-fidelity synthesis, but also robust understanding of scientific semantics, structural relations, ___domain knowledge, and task intent. To this end, S1-Omni-Image builds on the scientific multimodal reasoning backbone S1-VL-32B and couples its understanding capability with an image generation module under a unified think-before-generate paradigm. Given a user instruction, the model first produces a task-oriented reasoning trace, a textual answer, and a task special token; their hidden states are then injected into the generation module to condition image generation or editing. S1-Omni-Image supports scientific image understanding, generation, and editing in a unified framework. For generation, it focuses on scientific illustrations and text rendering, including logical diagrams, relational comparisons, data charts, and realistic scientific visualizations. For editing, it casts segmentation and other ___domain-specific vision tasks as native image editing problems, enabling multi-turn illustration editing, medical and geographic image segmentation, medical image translation, and scientific image super-resolution. We construct SciGenEdit, a 314K-sample training dataset, and release the model weights, inference code, and SciGenEdit-10K. Experiments show that S1-Omni-Image substantially improves scientific image generation and editing while preserving the scientific image understanding capability inherited from S1-VL-32B. It outperforms open-source models on GenExam and TechImage-Bench, achieves state-of-the-art results on four editing benchmarks including MSD, cigRockSEM, SynthRAD2025, and IXI, and maintains stable performance on scientific image understanding evaluations.

  • 4 authors
·
Jun 22

VAREX: A Benchmark for Multi-Modal Structured Extraction from Documents

We introduce VAREX (VARied-schema EXtraction), a benchmark for evaluating multimodal foundation models on structured data extraction from government forms. VAREX employs a Reverse Annotation pipeline that programmatically fills PDF templates with synthetic values, producing deterministic ground truth validated through three-phase quality assurance. The benchmark comprises 1,777 documents with 1,771 unique schemas across three structural categories, each provided in four input modalities: plain text, layout-preserving text (whitespace-aligned to approximate column positions), document image, or both text and image combined. Unlike existing benchmarks that evaluate from a single input representation, VAREX provides four controlled modalities per document, enabling systematic ablation of how input format affects extraction accuracy -- a capability absent from prior benchmarks. We evaluate 20 models from frontier proprietary models to small open models, with particular attention to models <=4B parameters suitable for cost-sensitive and latency-constrained deployment. Results reveal that (1) below 4B parameters, structured output compliance -- not extraction capability -- is a dominant bottleneck; in particular, schema echo (models producing schema-conforming structure instead of extracted values) depresses scores by 45-65 pp (percentage points) in affected models; (2) extraction-specific fine-tuning at 2B yields +81 pp gains, demonstrating that the instruction-following deficit is addressable without scale; (3) layout-preserving text provides the largest accuracy gain (+3-18 pp), exceeding pixel-level visual cues; and (4) the benchmark most effectively discriminates models in the 60-95% accuracy band. Dataset and evaluation code are publicly available.

ibm-research IBM Research
·
Mar 16 2

Graph-based Document Structure Analysis

When reading a document, glancing at the spatial layout of a document is an initial step to understand it roughly. Traditional document layout analysis (DLA) methods, however, offer only a superficial parsing of documents, focusing on basic instance detection and often failing to capture the nuanced spatial and logical relations between instances. These limitations hinder DLA-based models from achieving a gradually deeper comprehension akin to human reading. In this work, we propose a novel graph-based Document Structure Analysis (gDSA) task. This task requires that model not only detects document elements but also generates spatial and logical relations in form of a graph structure, allowing to understand documents in a holistic and intuitive manner. For this new task, we construct a relation graph-based document structure analysis dataset (GraphDoc) with 80K document images and 4.13M relation annotations, enabling training models to complete multiple tasks like reading order, hierarchical structures analysis, and complex inter-element relation inference. Furthermore, a document relation graph generator (DRGG) is proposed to address the gDSA task, which achieves performance with 57.6% at mAP_g@0.5 for a strong benchmark baseline on this novel task and dataset. We hope this graphical representation of document structure can mark an innovative advancement in document structure analysis and understanding. The new dataset and code will be made publicly available at https://yufanchen96.github.io/projects/GraphDoc.

  • 7 authors
·
Feb 4, 2025

ShapefileGPT: A Multi-Agent Large Language Model Framework for Automated Shapefile Processing

Vector data is one of the two core data structures in geographic information science (GIS), essential for accurately storing and representing geospatial information. Shapefile, the most widely used vector data format, has become the industry standard supported by all major geographic information systems. However, processing this data typically requires specialized GIS knowledge and skills, creating a barrier for researchers from other fields and impeding interdisciplinary research in spatial data analysis. Moreover, while large language models (LLMs) have made significant advancements in natural language processing and task automation, they still face challenges in handling the complex spatial and topological relationships inherent in GIS vector data. To address these challenges, we propose ShapefileGPT, an innovative framework powered by LLMs, specifically designed to automate Shapefile tasks. ShapefileGPT utilizes a multi-agent architecture, in which the planner agent is responsible for task decomposition and supervision, while the worker agent executes the tasks. We developed a specialized function library for handling Shapefiles and provided comprehensive API documentation, enabling the worker agent to operate Shapefiles efficiently through function calling. For evaluation, we developed a benchmark dataset based on authoritative textbooks, encompassing tasks in categories such as geometric operations and spatial queries. ShapefileGPT achieved a task success rate of 95.24%, outperforming the GPT series models. In comparison to traditional LLMs, ShapefileGPT effectively handles complex vector data analysis tasks, overcoming the limitations of traditional LLMs in spatial analysis. This breakthrough opens new pathways for advancing automation and intelligence in the GIS field, with significant potential in interdisciplinary data analysis and application contexts.

  • 9 authors
·
Oct 16, 2024

Enriching Information and Preserving Semantic Consistency in Expanding Curvilinear Object Segmentation Datasets

Curvilinear object segmentation plays a crucial role across various applications, yet datasets in this ___domain often suffer from small scale due to the high costs associated with data acquisition and annotation. To address these challenges, this paper introduces a novel approach for expanding curvilinear object segmentation datasets, focusing on enhancing the informativeness of generated data and the consistency between semantic maps and generated images. Our method enriches synthetic data informativeness by generating curvilinear objects through their multiple textual features. By combining textual features from each sample in original dataset, we obtain synthetic images that beyond the original dataset's distribution. This initiative necessitated the creation of the Curvilinear Object Segmentation based on Text Generation (COSTG) dataset. Designed to surpass the limitations of conventional datasets, COSTG incorporates not only standard semantic maps but also some textual descriptions of curvilinear object features. To ensure consistency between synthetic semantic maps and images, we introduce the Semantic Consistency Preserving ControlNet (SCP ControlNet). This involves an adaptation of ControlNet with Spatially-Adaptive Normalization (SPADE), allowing it to preserve semantic information that would typically be washed away in normalization layers. This modification facilitates more accurate semantic image synthesis. Experimental results demonstrate the efficacy of our approach across three types of curvilinear objects (angiography, crack and retina) and six public datasets (CHUAC, XCAD, DCA1, DRIVE, CHASEDB1 and Crack500). The synthetic data generated by our method not only expand the dataset, but also effectively improves the performance of other curvilinear object segmentation models. Source code and dataset are available at https://github.com/tanlei0/COSTG.

  • 3 authors
·
Jul 11, 2024

ChartGemma: Visual Instruction-tuning for Chart Reasoning in the Wild

Given the ubiquity of charts as a data analysis, visualization, and decision-making tool across industries and sciences, there has been a growing interest in developing pre-trained foundation models as well as general purpose instruction-tuned models for chart understanding and reasoning. However, existing methods suffer crucial drawbacks across two critical axes affecting the performance of chart representation models: they are trained on data generated from underlying data tables of the charts, ignoring the visual trends and patterns in chart images, and use weakly aligned vision-language backbone models for ___domain-specific training, limiting their generalizability when encountering charts in the wild. We address these important drawbacks and introduce ChartGemma, a novel chart understanding and reasoning model developed over PaliGemma. Rather than relying on underlying data tables, ChartGemma is trained on instruction-tuning data generated directly from chart images, thus capturing both high-level trends and low-level visual information from a diverse set of charts. Our simple approach achieves state-of-the-art results across 5 benchmarks spanning chart summarization, question answering, and fact-checking, and our elaborate qualitative studies on real-world charts show that ChartGemma generates more realistic and factually correct summaries compared to its contemporaries. We release the code, model checkpoints, dataset, and demos at https://github.com/vis-nlp/ChartGemma.

  • 6 authors
·
Jul 4, 2024 6

Robust Attentional Aggregation of Deep Feature Sets for Multi-view 3D Reconstruction

We study the problem of recovering an underlying 3D shape from a set of images. Existing learning based approaches usually resort to recurrent neural nets, e.g., GRU, or intuitive pooling operations, e.g., max/mean poolings, to fuse multiple deep features encoded from input images. However, GRU based approaches are unable to consistently estimate 3D shapes given different permutations of the same set of input images as the recurrent unit is permutation variant. It is also unlikely to refine the 3D shape given more images due to the long-term memory loss of GRU. Commonly used pooling approaches are limited to capturing partial information, e.g., max/mean values, ignoring other valuable features. In this paper, we present a new feed-forward neural module, named AttSets, together with a dedicated training algorithm, named FASet, to attentively aggregate an arbitrarily sized deep feature set for multi-view 3D reconstruction. The AttSets module is permutation invariant, computationally efficient and flexible to implement, while the FASet algorithm enables the AttSets based network to be remarkably robust and generalize to an arbitrary number of input images. We thoroughly evaluate FASet and the properties of AttSets on multiple large public datasets. Extensive experiments show that AttSets together with FASet algorithm significantly outperforms existing aggregation approaches.

  • 4 authors
·
Aug 2, 2018

Rendering-Aware Reinforcement Learning for Vector Graphics Generation

Scalable Vector Graphics (SVG) offer a powerful format for representing visual designs as interpretable code. Recent advances in vision-language models (VLMs) have enabled high-quality SVG generation by framing the problem as a code generation task and leveraging large-scale pretraining. VLMs are particularly suitable for this task as they capture both global semantics and fine-grained visual patterns, while transferring knowledge across vision, natural language, and code domains. However, existing VLM approaches often struggle to produce faithful and efficient SVGs because they never observe the rendered images during training. Although differentiable rendering for autoregressive SVG code generation remains unavailable, rendered outputs can still be compared to original inputs, enabling evaluative feedback suitable for reinforcement learning (RL). We introduce RLRF(Reinforcement Learning from Rendering Feedback), an RL method that enhances SVG generation in autoregressive VLMs by leveraging feedback from rendered SVG outputs. Given an input image, the model generates SVG roll-outs that are rendered and compared to the original image to compute a reward. This visual fidelity feedback guides the model toward producing more accurate, efficient, and semantically coherent SVGs. RLRF significantly outperforms supervised fine-tuning, addressing common failure modes and enabling precise, high-quality SVG generation with strong structural understanding and generalization.

  • 15 authors
·
May 27, 2025 3

MIDV-2020: A Comprehensive Benchmark Dataset for Identity Document Analysis

Identity documents recognition is an important sub-field of document analysis, which deals with tasks of robust document detection, type identification, text fields recognition, as well as identity fraud prevention and document authenticity validation given photos, scans, or video frames of an identity document capture. Significant amount of research has been published on this topic in recent years, however a chief difficulty for such research is scarcity of datasets, due to the subject matter being protected by security requirements. A few datasets of identity documents which are available lack diversity of document types, capturing conditions, or variability of document field values. In addition, the published datasets were typically designed only for a subset of document recognition problems, not for a complex identity document analysis. In this paper, we present a dataset MIDV-2020 which consists of 1000 video clips, 2000 scanned images, and 1000 photos of 1000 unique mock identity documents, each with unique text field values and unique artificially generated faces, with rich annotation. For the presented benchmark dataset baselines are provided for such tasks as document ___location and identification, text fields recognition, and face detection. With 72409 annotated images in total, to the date of publication the proposed dataset is the largest publicly available identity documents dataset with variable artificially generated data, and we believe that it will prove invaluable for advancement of the field of document analysis and recognition. The dataset is available for download at ftp://smartengines.com/midv-2020 and http://l3i-share.univ-lr.fr .

  • 11 authors
·
Jul 1, 2021

STAR: A First-Ever Dataset and A Large-Scale Benchmark for Scene Graph Generation in Large-Size Satellite Imagery

Scene graph generation (SGG) in satellite imagery (SAI) benefits promoting understanding of geospatial scenarios from perception to cognition. In SAI, objects exhibit great variations in scales and aspect ratios, and there exist rich relationships between objects (even between spatially disjoint objects), which makes it attractive to holistically conduct SGG in large-size very-high-resolution (VHR) SAI. However, there lack such SGG datasets. Due to the complexity of large-size SAI, mining triplets <subject, relationship, object> heavily relies on long-range contextual reasoning. Consequently, SGG models designed for small-size natural imagery are not directly applicable to large-size SAI. This paper constructs a large-scale dataset for SGG in large-size VHR SAI with image sizes ranging from 512 x 768 to 27,860 x 31,096 pixels, named STAR (Scene graph generaTion in lArge-size satellite imageRy), encompassing over 210K objects and over 400K triplets. To realize SGG in large-size SAI, we propose a context-aware cascade cognition (CAC) framework to understand SAI regarding object detection (OBD), pair pruning and relationship prediction for SGG. We also release a SAI-oriented SGG toolkit with about 30 OBD and 10 SGG methods which need further adaptation by our devised modules on our challenging STAR dataset. The dataset and toolkit are available at: https://linlin-dev.github.io/project/STAR.

  • 14 authors
·
Jun 13, 2024

XS-VID: An Extremely Small Video Object Detection Dataset

Small Video Object Detection (SVOD) is a crucial subfield in modern computer vision, essential for early object discovery and detection. However, existing SVOD datasets are scarce and suffer from issues such as insufficiently small objects, limited object categories, and lack of scene diversity, leading to unitary application scenarios for corresponding methods. To address this gap, we develop the XS-VID dataset, which comprises aerial data from various periods and scenes, and annotates eight major object categories. To further evaluate existing methods for detecting extremely small objects, XS-VID extensively collects three types of objects with smaller pixel areas: extremely small (es, 0sim12^2), relatively small (rs, 12^2sim20^2), and generally small (gs, 20^2sim32^2). XS-VID offers unprecedented breadth and depth in covering and quantifying minuscule objects, significantly enriching the scene and object diversity in the dataset. Extensive validations on XS-VID and the publicly available VisDrone2019VID dataset show that existing methods struggle with small object detection and significantly underperform compared to general object detectors. Leveraging the strengths of previous methods and addressing their weaknesses, we propose YOLOFT, which enhances local feature associations and integrates temporal motion features, significantly improving the accuracy and stability of SVOD. Our datasets and benchmarks are available at https://gjhhust.github.io/XS-VID/.

  • 6 authors
·
Jul 25, 2024

Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs

Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and four input conditions with human quality annotation. Experiments show that Crafter substantially outperforms both standalone generators and the agentic baseline on PaperBanana-Bench and CraftBench, with ablations confirming each component's independent contribution; CraftEditor faithfully converts outputs into editable SVGs that surpass all baselines. Our code and benchmark are available at https://github.com/HaozheZhao/Crafter.

  • 9 authors
·
May 27 3

Text-Based Reasoning About Vector Graphics

While large multimodal models excel in broad vision-language benchmarks, they often struggle with tasks requiring precise perception of low-level visual details, such as comparing line lengths or solving simple mazes. In particular, this failure mode persists in question-answering tasks about vector graphics -- images composed purely of 2D objects and shapes. To address this challenge, we propose the Visually Descriptive Language Model (VDLM), which performs text-based reasoning about vector graphics. VDLM leverages Scalable Vector Graphics (SVG) for a more precise visual description and first uses an off-the-shelf raster-to-SVG algorithm for encoding. Since existing language models cannot understand raw SVGs in a zero-shot setting, VDLM then bridges SVG with pretrained language models through a newly introduced intermediate symbolic representation, Primal Visual Description (PVD), comprising primitive attributes (e.g., shape, position, measurement) with their corresponding predicted values. PVD is task-agnostic and represents visual primitives that are universal across all vector graphics. It can be learned with procedurally generated (SVG, PVD) pairs and also enables the direct use of LLMs for generalization to complex reasoning tasks. By casting an image to a text-based representation, we can leverage the power of language models to learn alignment from SVG to visual primitives and generalize to unseen question-answering tasks. Empirical results show that VDLM achieves stronger zero-shot performance compared to state-of-the-art LMMs, such as GPT-4V, in various low-level multimodal perception and reasoning tasks on vector graphics. We additionally present extensive analyses on VDLM's performance, demonstrating that our framework offers better interpretability due to its disentangled perception and reasoning processes. Project page: https://mikewangwzhl.github.io/VDLM/

  • 7 authors
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Apr 9, 2024

Why Settle for One? Text-to-ImageSet Generation and Evaluation

Despite remarkable progress in Text-to-Image models, many real-world applications require generating coherent image sets with diverse consistency requirements. Existing consistent methods often focus on a specific ___domain with specific aspects of consistency, which significantly constrains their generalizability to broader applications. In this paper, we propose a more challenging problem, Text-to-ImageSet (T2IS) generation, which aims to generate sets of images that meet various consistency requirements based on user instructions. To systematically study this problem, we first introduce T2IS-Bench with 596 diverse instructions across 26 subcategories, providing comprehensive coverage for T2IS generation. Building on this, we propose T2IS-Eval, an evaluation framework that transforms user instructions into multifaceted assessment criteria and employs effective evaluators to adaptively assess consistency fulfillment between criteria and generated sets. Subsequently, we propose AutoT2IS, a training-free framework that maximally leverages pretrained Diffusion Transformers' in-context capabilities to harmonize visual elements to satisfy both image-level prompt alignment and set-level visual consistency. Extensive experiments on T2IS-Bench reveal that diverse consistency challenges all existing methods, while our AutoT2IS significantly outperforms current generalized and even specialized approaches. Our method also demonstrates the ability to enable numerous underexplored real-world applications, confirming its substantial practical value. Visit our project in https://chengyou-jia.github.io/T2IS-Home.

  • 10 authors
·
Jun 29, 2025

FOTBCD: A Large-Scale Building Change Detection Benchmark from French Orthophotos and Topographic Data

We introduce FOTBCD, a large-scale building change detection dataset derived from authoritative French orthophotos and topographic building data provided by IGN France. Unlike existing benchmarks that are geographically constrained to single cities or limited regions, FOTBCD spans 28 departments across mainland France, with 25 used for training and three geographically disjoint departments held out for evaluation. The dataset covers diverse urban, suburban, and rural environments at 0.2m/pixel resolution. We publicly release FOTBCD-Binary, a dataset comprising approximately 28,000 before/after image pairs with pixel-wise binary building change masks, each associated with patch-level spatial metadata. The dataset is designed for large-scale benchmarking and evaluation under geographic ___domain shift, with validation and test samples drawn from held-out departments and manually verified to ensure label quality. In addition, we publicly release FOTBCD-Instances, a publicly available instance-level annotated subset comprising several thousand image pairs, which illustrates the complete annotation schema used in the full instance-level version of FOTBCD. Using a fixed reference baseline, we benchmark FOTBCD-Binary against LEVIR-CD+ and WHU-CD, providing strong empirical evidence that geographic diversity at the dataset level is associated with improved cross-___domain generalization in building change detection.

retgenai Retgen AI
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Jan 30 4

VecGlypher: Unified Vector Glyph Generation with Language Models

Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates high-fidelity vector glyphs directly from text descriptions or image exemplars. Given a style prompt, optional reference glyph images, and a target character, VecGlypher autoregressively emits SVG path tokens, avoiding raster intermediates and producing editable, watertight outlines in one pass. A typography-aware data and training recipe makes this possible: (i) a large-scale continuation stage on 39K noisy Envato fonts to master SVG syntax and long-horizon geometry, followed by (ii) post-training on 2.5K expert-annotated Google Fonts with descriptive tags and exemplars to align language and imagery with geometry; preprocessing normalizes coordinate frames, canonicalizes paths, de-duplicates families, and quantizes coordinates for stable long-sequence decoding. On cross-family OOD evaluation, VecGlypher substantially outperforms both general-purpose LLMs and specialized vector-font baselines for text-only generation, while image-referenced generation reaches a state-of-the-art performance, with marked gains over DeepVecFont-v2 and DualVector. Ablations show that model scale and the two-stage recipe are critical and that absolute-coordinate serialization yields the best geometry. VecGlypher lowers the barrier to font creation by letting users design with words or exemplars, and provides a scalable foundation for future multimodal design tools.

facebook AI at Meta
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Feb 24 2

Vision-Language Generative Model for View-Specific Chest X-ray Generation

Synthetic medical data generation has opened up new possibilities in the healthcare ___domain, offering a powerful tool for simulating clinical scenarios, enhancing diagnostic and treatment quality, gaining granular medical knowledge, and accelerating the development of unbiased algorithms. In this context, we present a novel approach called ViewXGen, designed to overcome the limitations of existing methods that rely on general ___domain pipelines using only radiology reports to generate frontal-view chest X-rays. Our approach takes into consideration the diverse view positions found in the dataset, enabling the generation of chest X-rays with specific views, which marks a significant advancement in the field. To achieve this, we introduce a set of specially designed tokens for each view position, tailoring the generation process to the user's preferences. Furthermore, we leverage multi-view chest X-rays as input, incorporating valuable information from different views within the same study. This integration rectifies potential errors and contributes to faithfully capturing abnormal findings in chest X-ray generation. To validate the effectiveness of our approach, we conducted statistical analyses, evaluating its performance in a clinical efficacy metric on the MIMIC-CXR dataset. Also, human evaluation demonstrates the remarkable capabilities of ViewXGen, particularly in producing realistic view-specific X-rays that closely resemble the original images.

  • 8 authors
·
Feb 23, 2023

DataComp: In search of the next generation of multimodal datasets

Large multimodal datasets have been instrumental in recent breakthroughs such as CLIP, Stable Diffusion, and GPT-4. At the same time, datasets rarely receive the same research attention as model architectures or training algorithms. To address this shortcoming in the machine learning ecosystem, we introduce DataComp, a benchmark where the training code is fixed and researchers innovate by proposing new training sets. We provide a testbed for dataset experiments centered around a new candidate pool of 12.8B image-text pairs from Common Crawl. Participants in our benchmark design new filtering techniques or curate new data sources and then evaluate their new dataset by running our standardized CLIP training code and testing on 38 downstream test sets. Our benchmark consists of multiple scales, with four candidate pool sizes and associated compute budgets ranging from 12.8M to 12.8B samples seen during training. This multi-scale design facilitates the study of scaling trends and makes the benchmark accessible to researchers with varying resources. Our baseline experiments show that the DataComp workflow is a promising way of improving multimodal datasets. We introduce DataComp-1B, a dataset created by applying a simple filtering algorithm to the 12.8B candidate pool. The resulting 1.4B subset enables training a CLIP ViT-L/14 from scratch to 79.2% zero-shot accuracy on ImageNet. Our new ViT-L/14 model outperforms a larger ViT-g/14 trained on LAION-2B by 0.7 percentage points while requiring 9x less training compute. We also outperform OpenAI's CLIP ViT-L/14 by 3.7 percentage points, which is trained with the same compute budget as our model. These gains highlight the potential for improving model performance by carefully curating training sets. We view DataComp-1B as only the first step and hope that DataComp paves the way toward the next generation of multimodal datasets.

  • 34 authors
·
Apr 27, 2023

PrediTree: A Multi-Temporal Sub-meter Dataset of Multi-Spectral Imagery Aligned With Canopy Height Maps

We present PrediTree, the first comprehensive open-source dataset designed for training and evaluating tree height prediction models at sub-meter resolution. This dataset combines very high-resolution (0.5m) LiDAR-derived canopy height maps, spatially aligned with multi-temporal and multi-spectral imagery, across diverse forest ecosystems in France, totaling 3,141,568 images. PrediTree addresses a critical gap in forest monitoring capabilities by enabling the training of deep learning methods that can predict tree growth based on multiple past observations. %Initially focused on French forests, PrediTree is designed as an expanding resource with ongoing efforts to incorporate data from other countries. To make use of this PrediTree dataset, we propose an encoder-decoder framework that requires the multi-temporal multi-spectral imagery and the relative time differences in years between the canopy height map timestamp (target) and each image acquisition date for which this framework predicts the canopy height. The conducted experiments demonstrate that a U-Net architecture trained on the PrediTree dataset provides the highest masked mean squared error of 11.78%, outperforming the next-best architecture, ResNet-50, by around 12%, and cutting the error of the same experiments but on fewer bands (red, green, blue only), by around 30%. This dataset is publicly available on URL{HuggingFace}, and both processing and training codebases are available on URL{GitHub}.

  • 3 authors
·
Sep 1, 2025

RadGraph: Extracting Clinical Entities and Relations from Radiology Reports

Extracting structured clinical information from free-text radiology reports can enable the use of radiology report information for a variety of critical healthcare applications. In our work, we present RadGraph, a dataset of entities and relations in full-text chest X-ray radiology reports based on a novel information extraction schema we designed to structure radiology reports. We release a development dataset, which contains board-certified radiologist annotations for 500 radiology reports from the MIMIC-CXR dataset (14,579 entities and 10,889 relations), and a test dataset, which contains two independent sets of board-certified radiologist annotations for 100 radiology reports split equally across the MIMIC-CXR and CheXpert datasets. Using these datasets, we train and test a deep learning model, RadGraph Benchmark, that achieves a micro F1 of 0.82 and 0.73 on relation extraction on the MIMIC-CXR and CheXpert test sets respectively. Additionally, we release an inference dataset, which contains annotations automatically generated by RadGraph Benchmark across 220,763 MIMIC-CXR reports (around 6 million entities and 4 million relations) and 500 CheXpert reports (13,783 entities and 9,908 relations) with mappings to associated chest radiographs. Our freely available dataset can facilitate a wide range of research in medical natural language processing, as well as computer vision and multi-modal learning when linked to chest radiographs.

  • 12 authors
·
Jun 28, 2021